This dire creature bears the shape of a clawed, lunging dragon.
Dread Shadow Ancient Red Dragon CR 21
Male dread shadow ancient red dragon
CE Gargantuan undead (augmented dragon, incorporeal)
Init +5; Senses darkvision 60 ft., dragon senses, smoke vision; Perception +34; Aura fire (10 ft., 2d6 fire damage), frightful presence (300 ft., DC 27)
AC 13, touch 13, flat-footed 12 (+6 deflection, +1 Dex, –4 size)
hp 287 (25d8+175)
Fort +14, Ref +11, Will +22
Defensive Abilities channel resistance +3, incorporeal; DR 15/magic; Immune fire, paralysis, sleep, undead traits; SR 30
Weaknesses vulnerable to fire
Speed fly 250 ft. (perfect)
Melee bite +15 touch (1d8 Strength drain), 2 claws +15 touch (1d8 Strength drain), tail slap +13 touch (1d8 Strength drain), 2 wings +13 touch (1d8 Strength drain)
Space 20 ft.; Reach 20 ft.
Special Attacks breath weapon (60-ft. cone, DC 28, 20d10 fire), command shadows, create spawn, manipulate flames, melt stone, tail sweep (1d8 Strength drain)
Spell-Like Abilities (CL 25th; concentration +31)
Spells Known (CL 15th; concentration +18)
7th (4)—control undead (DC 20), finger of death (DC 20)
6th (7)—disintegrate (DC 19), repulsion (DC 19), shadow walk
5th (7)—dominate person (DC 18), telekinesis, teleport, wall of force
4th (7)—black tentacles, charm monster (DC 17), greater invisibility, resilient sphere (DC 17)
3rd (7)—dispel magic, displacement, haste, vampiric touch
2nd (8)—cat’s grace, eagle’s splendor, false life, scorching ray, spectral hand
1st (8)—alarm, mage armor, magic missile, ray of enfeeblement (DC 14), shield
0th (at will)—arcane mark, bleed (DC 13), ghost sound (DC 13), mage hand, open/close, prestidigitation, read magic, resistance, touch of fatigue (DC 13)
Str -, Dex 12, Con —, Int 16, Wis 23, Cha 22
Base Atk +18; CMB +23; CMD 53 (can’t be tripped)
Feats Combat Expertise, Flyby Attack, Improved Initiative, Improved Iron Will, Improved Lightning Reflexes, Iron Will, Lightning Reflexes, Multiattack, Quicken Spell, Quicken Spell-Like Ability (suggestion, wall of fire), Silent Spell, Toughness
Skills Bluff +31, Fly +31, Intimidate +34, Knowledge (arcana) +31, Knowledge (religion) +31, Perception +34, Stealth +17
Languages Abyssal, Common, Draconic, Dwarven, Giant, Orc
SQ shadow slip
Any creature that is drained to 0 Strength by him dies. One round later, the creature’s body spawns a shadow (if the creature had 8 or fewer Hit Dice) or a greater shadow (if the creature had 9 Hit Dice or more).
An ancient red dragon is surrounded by an aura of intense heat. All creatures within 10 feet take 2d6 points of fire damage at the beginning of the dragon’s turn.
An ancient red dragon can control any fire spell within 100 feet as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.
An ancient red dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 50-foot-radius area. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.
An ancient red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).
Pathfinder Campaign Setting: Undead Revisited. © 2011, Paizo Publishing, LLC. Authors: Eric Cagle, Brian Cortijo, Brandon Hodge, Steve Kenson, Hal Maclean, Colin McComb, Jason Nelson, Todd Stewart, and Russ Taylor.