Storm Giant Matriarch (Storm Giant Cleric 13)

This purple-haired giant has dark bronze skin and piercing eyes; she wields an electrified trident and a coral-encrusted shield.

Storm Giant Matriarch CR 20

XP 307,200
Female storm giant cleric 13
CG Huge humanoid (giant)
Init +4; Senses low-light vision; Perception +33


AC 37, touch 12, flat-footed 33 (+8 armor, +4 Dex, +12 natural, +5 shield, –2 size)
hp 380 (32 HD; 19d8+13d8+237)
Fort +26, Ref +14, Will +24
Defensive Abilities rock catching; Immune electricity


Speed 60 ft., swim 40 ft. (45 ft., swim 40 ft. in armor)
Melee +3 shocking burst trident +40/+35/+30/+25 (3d6+18/19–20) or 2 slams +36 (2d6+15)
Ranged +1 seeking composite longbow +26/+21/+16/+11 (3d6+16/×3)
Space 15 ft.; Reach 15 ft.
Special Attacks channel positive energy 6/day (DC 19, 7d6), gale aura, surge
Spell-Like Abilities (CL 15th; concentration +18)

Constantfreedom of movement
2/daycontrol weather, levitate
1/daycall lightning (DC 16), chain lightning (DC 19)

Cleric Spells Prepared (CL 13th; concentration +23)

7thelemental body IVD (water only), holy word (DC 27), waves of ecstasy (DC 27)
6thantilife shell, banishment (DC 26), cold ice strike (DC 26), heal, siroccoD, (DC 26)
5thcall lightning stormD (DC 25), cleanse, greater forbid action (DC 25), holy ice (DC 25), righteous might, true seeing
4thair walk, aura of doom (DC 24), blessing of fervor (DC 24), control waterD, death ward, dismissal (DC 24), divination
3rdbestow curse (DC 23), blindness/deafness (DC 23), create food and water, daylight, dispel magic, magic vestment, water walkD
2ndaugury, compassionate ally (DC 22), grace, hold person (DC 22), silence (DC 22), slipstreamD (DC 22), sound burst (DC 22), zone of truth (DC 22)
1stcommand (DC 21), divine favor, murderous command (DC 21), obscuring mistD, protection from evil, remove fear, sanctuary (DC 21), shield of faith
0th (at will)detect magic, guidance, light, purify food and drink

D Domain spell; Domains Water (Oceans subdomain), Weather (Storms subdomain)


Str 40, Dex 18, Con 25, Int 16, Wis 30, Cha 17
Base Atk +23; CMB +40; CMD 54
Feats Bashing Finish, Channel Smite, Combat Casting, Critical Focus, Deafening Critical, Improved Critical (trident), Improved Shield Bash, Missile Shield, Point-Blank Shot, Power Attack, Rapid Shot, Shield Master, Shield Slam, Staggering Critical, Two-Weapon Fighting, Weapon Focus (trident)
Skills Acrobatics +22 (+26 when jumping), Climb +36, Diplomacy +26, Intimidate +26, Knowledge (history) +16, Knowledge (religion) +16, Perception +33, Sense Motive +33, Spellcraft +16, Swim +31
Languages Auran, Common, Draconic, Giant
SQ militant, water breathing
Combat Gear potion of cure serious wounds, potion of haste, scroll of commune, scroll of invisibility purge; Other Gear +2 mithral moderate fortification chainmail, +3 spiked bashing heavy wooden shield, +1 seeking composite longbow with 40 arrows, +3 shocking burst trident, belt of giant strength +2, boots of striding and springing, headband of inspired wisdom +4, minor cloak of displacement, wooden holy symbol


Militant (Ex)

Storm giants are proficient with all simple and all martial weapons.

Water Breathing (Ex)

Storm giants can breathe water as well as air.


She is a revered storm giant warrior, her family originally hailing from a small islet. Her family gave up their holdings and since their disbanding, she has searched for purpose amid the vast waters of the ocean, traveling along the coasts. Other storm giants regard her violet hair as a sign of being blessed by the gods, a notion she encourages through her devoted worship. Clad in sleek mithral armor and a barnacle-encrusted shield of driftwood and jagged coral, she trains the myriad sea creatures to help her in her search for purpose and her ambitions of eliminating evil throughout the region.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Giants Revisited © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Ryan Costello, Brian R. James, Jason Nelson, Russ Taylor, and Ray Vallese.

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