Devourer Oracle 14

This towering form strides forth over the inky waters as if on solid land, its frame dripping with icy fluid and its chest writhing with tormented ghosts that appear to have drowned.

Devourer Oracle 14 CR 20

XP 307,200
Male devourer oracle 14
NE Large undead (extraplanar)
Init +9; Senses darkvision 60 ft.; Perception +34


AC 36, touch 15, flat-footed 30 (+8 armor, +5 Dex, +1 dodge, +13 natural, –1 size)
hp 420 (28d8+294)
Fort +17, Ref +15, Will +21
Defensive Abilities spell deflection; DR 5/piercing; Immune undead traits; SR 22


Speed 30 ft., fly 20 ft. (perfect)
Melee 2 claws +32 (1d8+13/19–20 plus energy drain)
Space 10 ft.; Reach 10 ft.
Special Attacks devour soul, energy drain (1 level, DC 26)

At willanimate dead, contagion (DC 23), crushing despair (DC 23), death knell (DC 21), desecrate, destruction (DC 26), doom (DC 20), fear (DC 23), harm (DC 25), inflict serious wounds (DC 22), phantasmal killer (DC 23), spectral hand, vampiric touch

Oracle Spells Known (CL 14th; concentration +23)

7th (4/day)destruction (DC 26), mass inflict serious wounds (DC 26), reverse gravity, vortex* (DC 26)
6th (6/day)antilife shell, fluid form*, harm (DC 25), mass inflict moderate wounds (DC 25)
5th (8/day)dispel good, geyser* (DC 24), mass inflict light wounds (DC 24), plane shift (DC 24), slay living (DC 24), telekinesis (DC 24)
4th (8/day)control water, dismissal (DC 23), freedom of movement, inflict critical wounds (DC 23), unholy blight (DC 23), wall of ice (DC 23)
3rd (8/day)bestow curse (DC 22), contagion (DC 22), dispel magic, inflict serious wounds (DC 22), protection from energy, water breathing
2nd (8/day)desecrate, hold person (DC 21), inflict moderate wounds (DC 21), levitate, minor image (DC 21), shatter (DC 21), silence (DC 21), slipstream*, spiritual weapon
1st (9/day)command (DC 20), divine favor, inflict light wounds (DC 20), obscuring mist, sanctuary (DC 20), shield of faith, touch of the sea
0 (at will)bleed (DC 19), create water, detect magic, ghost sound (DC 19), guidance, light, mage hand, mending, read magic, resistance, virtue

Mystery waves


Str 28, Dex 20, Con —, Int 16, Wis 16, Cha 28
Base Atk +20; CMB +30; CMD 46
feats Dodge, Greater Vital Strike, Improved Critical (claws), Improved Initiative, Improved Lightning Reflexes, Improved Vital Strike, Lightning Reflexes, Maximize Spell, Mobility, Power Attack, Quicken Spell, Spring Attack, Step Up, Toughness, Vital Strike
Skills Fly +42, Knowledge (arcana) +34, Knowledge (planes) +34, Knowledge (religion) +34, Perception +34, Stealth +32, Swim +40
Languages Abyssal, Celestial, Common, Infernal; telepathy 100 ft.
SQ oracle’s curse (haunted), revelations (fluid nature, fluid travel, ice armor, water sight)
Combat Gear rod of quicken metamagic; Other Gear amulet of mighty fists +4

Section 15: Copyright Notice

Pathfinder Campaign Setting: Undead Revisited. © 2011, Paizo Publishing, LLC. Authors: Eric Cagle, Brian Cortijo, Brandon Hodge, Steve Kenson, Hal Maclean, Colin McComb, Jason Nelson, Todd Stewart, and Russ Taylor.

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