Aagash is called The Broken because he once greatly displeased the Quorum. He has been bent completely in half backwards, and his head now protrudes through a large opening in his back and out his belly. His neck is completely flayed, and steel rods screwed into his chin and braced against his hips support his head.
N’gathau Wizard 13/Inquisitor 5
Male N’gathau (formerly human) wizard 13/inquisitor 5
NE Medium outsider (augmented humanoid, n’gathau, evil, extraplanar)
Init +7; Senses darkvision 60 ft.; Perception +23; Aura aura of madness (30 ft., 5 rounds/day, DC 14), horrifying appearance (DC 28)
AC 28, touch 15, flat-footed 23 (+7 armor, +4 deflection, +1 Dex, +6 natural)
hp 329 (13d6+5d8+211)
Fort +21; Ref +11; Will +19; +2 vs. creatures from Plane of Air, -2 vs. earth-based effects
Defensive Abilities heavy fortification (75%); DR 10/magic; Immune acid, poison; Resist cold 5, fire 5; SR 31
Speed 30 ft.
Melee 2 prosthetic claws +17 (1d6+7/19–20), or spiked armor +16/+11(1d6+7), or melee touch +16 (exquisite suffering)
Special Attacks bane, cruelty’s bliss, delicious agony, exquisite suffering (DC 30), judgment 2/day
Spell-Like Abilities (CL 5th)
Inquisitor Spells Known (CL 5th)
2nd (3/day)—darkness, desecrate, hold person (DC 14)
1st (5/day)—comprehend languages, curse water, inflict light wounds (DC 13), tireless pursuit
0 (at-will)—bleed (DC 12), brand (DC 12), daze (DC 12), detect magic, light, read magic
Wizard Spells Prepared (CL 13th/5% chance of spell failure, melee touch +16, ranged touch +10)
6th—disintegrate (DC 22), empowered enervation, globe of invulnerability
5th—blight (DC 21), cone of cold (DC 21), empowered lightning bolt (DC 19), teleport
4th—dimension door, ice storm, phantasmal killer (DC 20), stoneskin (2)
3rd—empowered magic missile (2), fireball (DC 19), slow (DC 19), vampiric touch
2nd—arcane lock, blur, false life, flaming sphere, mirror image, protection from arrows
1st—charm person (DC 17), magic missile (2), magic weapon, protection from good, shield
0 (at-will)—acid splash, flare (DC 16), ghost sound (DC 16), touch of fatigue
Str 25, Dex 13, Con 30, Int 23, Wis 15, Cha 19
Base Atk +9; CMB +16; CMD 31
Feats Brew PotionB, Cleave, Combat Casting, Diehard, Empower SpellB, Endurance, Eschew Materials, Improved Critical (prosthetic claw)B, Improved Initiative, Iron WillB, Lightning Reflexes, Martial Weapon Proficiency (spiked armor), PersuasiveB, Power Attack, Precise StrikeB, Scribe ScrollB, ToughnessB, Weapon Focus (prosthetic claw)B
Skills Bluff +25, Craft (alchemy) +27, Diplomacy +29, Intimidate +39, Knowledge (arcana) +27, Knowledge (history) +27, Knowledge (planes) +27, Linguistics +11, Perception +23, Sense Motive +33, Spellcraft +27, Survival +2 (+4 tracking); Racial Modifiers +8 Intimidate, +8 Sense Motive
Languages Abyssal, Aklo, Celestial, Common, Daemonic, Draconic, Giant, Infernal, Undercommon; speak with creatures from the Plane of Air
SQ arcane bond (familiar—lost when became n’gathau), cunning initiative, limited immortality, monster lore +2, mutilations, stern gaze, solo tactics, track
Combat Gear ring of elemental command (air); Other Gear +5 heavy fortification spiked leather bindings (equal to leather armor, but only 5% spell failure), ring of protection +4, boots of speed, gloves of arrow snaring (fingerless), bracelets of resistance +3 (set functions as cloak)
Neck has major flaying (+2 DC for horrifying appearance). Steel rods inserted into chin and braced on hips (+1 natural armor). Prosthetic claws affixed to tips of fingers (1d6 damage). The torso has been utterly mutilated with a hole opened through it through which his head protrudes (+2 DC for horrifying appearance, +1 natural armor). Spine dislocation/disjointed so that it folds under and protrude through his abdomen (–2 Strength, +2 Dexterity).
The sight of Aagash is so disturbing that any creature with fewer than 19 Hit Dice and Intelligence 3 or higher seeing him must make a successful Will save or be shaken for 1d6 rounds. Creatures with more than 19 HD are immune to this effect. On a successful save, the opponent is immune to the horrifying appearance of Aagash for one day.
As a melee touch attack, Aagash allows a creature to share in the sensations of his agony, thus overloading the senses of the opponent. The opponent must make a successful Will save (DC 30) or be stunned for 1 round. Creatures with more than 19 HD are immune to this effect. This is a mind-affecting attack and whether the save is successful or not, the creature is immune to the exquisite suffering attack of Aagash for one day.
When Aagash scores a successful critical hit against an opponent (with a weapon attack or a natural attack), he gains a +2 competence bonus to attack rolls, checks, and saves against that opponent for the remainder of the encounter. This bonus can only be gained once per combat against a particular opponent.
By making a successful grapple check against an opponent up to Large size, Aagash can claw away a small portion of an opponent’s flesh and devour it. This attack deals 1d2 points of Constitution drain to the opponent. Aagash heals 5 points of damage each time he drains Constitution points (regardless of the number of points drained). A creature without flesh (such as an ooze, skeleton, etc.) is immune to this effect.
When Aagash is slain his form is taken before the Twelve, who decide whether the slain creature is condemned to an eternity of torture and suffering or whether the creature is reconfigured. A reconfigured creature remembers nothing of his previous existence and for all intents and purposes is an entirely new creature. All existing mutilations are removed and new ones are added (determined randomly or by DM choice).
Aagash “The Broken” from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene, Erica Balsley, and Casey Christofferson.