Pugwampi Gremlin Fighter 2

As if the world’s most revolting lapdog had somehow learned to walk on its back legs, this sickly creature slinks forward carefully.

Pugwampi Gremlin Fighter 2 CR 2

XP 600
Male pugwampi fighter 2
NE Tiny fey
Init +5; Senses darkvision 60 ft., low-light vision; Perception +5; Aura unluck (20-ft. radius)

DEFENSE

AC 20, touch 14, flat-footed 18 (+6 armor, +2 Dex, +2 size)
hp 22 (1d6+2d10+8)
Fort +5, Ref +4, Will +3 (+5 vs. fear)
DR 2/cold iron; SR 7

OFFENSE

Speed 30 ft.
Melee +1 Small warhammer +2 (1d6–1/×3)
Ranged longbow +6 (1d4/×3)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 1st)

At willprestidigitation, speak with animals
1/dayshatter (DC 10)

STATISTICS

Str 7, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +2; CMD 10
Feats Dodge, Improved Initiative, Mobility, Weapon FinesseB, Weapon Focus (warhammer)
Skills Bluff +5, Craft (trapmaking) +4, Disable Device +5, Perception +5 (+1 sound-based), Ride +6, Stealth +18 Racial Modifiers +4 Stealth –4 Perception (sound-based)
Languages Gnoll, Terran
SQ bravery +1
Gear breastplate, +1 Small warhammer, longbow with 20 arrows

SPECIAL ABILITIES

Unluck (Su)

A pugwampi radiates an aura of unluck to a radius of 20 feet. A creature in this area must roll 2d20 whenever a situation calls for a d20 roll (such as an attack roll, a skill check, or a saving throw) and must use the lowest of the two results generated. This is a mind-affecting effect that does not work on animals, other gremlins, and gnolls. Any character that gains any sort of luck bonus (such as that granted by a luckstone or divine favor) is immune to the pugwampi unluck aura.

Section 15: Copyright Notice

Pathfinder 19: Howl of the Carrion King. Copyright 2009, Paizo Publishing, LLC; Author: Erik Mona.

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