Kobold Rogue 2 CR 2
Speed 30 ft.
Melee mwk short sword +2 (1d4/19-20)
Ranged dagger +5 (1d3/19-20)
Special Attacks sneak attack +1d6
Before Combat If aware of the PCs, he hides under the bed, gaining total cover. The PCs can make opposed Perception checks to hear him before he strikes, allowing them to act in the surprise round.
During Combat He uses the cramped space to his advantage whenever possible, preventing others from entering the room. He focuses all of his attacks on the PC with the least armor first.
Morale If dropped to 3 or fewer hit points, he attempts to flee through a hole in the wall leading into the hallway. This hole is 5 feet above the bed, requiring a single DC 10 Climb check to scale. Once outside, he attempts to flee to warn his animal companion and the kobolds below.
Str 10, Dex 17, Con 11, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +0; CMD 13
Feats Improved Initiative
Skills Acrobatics +8, Climb +5, Craft (trapmaking) +7, Disable Device +8, Escape Artist +8; Perception +8, Profession (miner) +8, Stealth +12; Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)
Combat Gear potion of cure light wounds
Other Gear daggers (4), masterwork short sword, leather armor, thieves tools
GameMastery Module D0: Hollow’s Last Hope, Copyright 2007 Paizo Publishing, LLC. Author: Jason Bulmahn and F. Wesley Schneider.