A rusted iron cauldron with a mouth nearly 5 feet wide and a depth of at least 3 feet, dominates the room, its ash-covered surface shaped with a relief of capering fiends and leering devils.
Animated Cauldron CR 2 (XP 600)
N Medium construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception –5
AC 14, touch 10, flat-footed 14 (+4 natural)
hp 36 (3d10+20)
Fort +1, Ref +1, Will +1
Defensive Abilities hardness 5; Immune construct traits
Melee bite +4 (1d6+1 plus grab)
Special Attacks swallow whole
Before Combat The cauldron appears to be a perfectly normal cauldron until the objects within the cottage are disturbed, at which point it attacks.
During Combat The cauldron pursues would-be thieves to the edge of the clearing (it can squeeze through the cottage door). If it’s opponents flee beyond the glade, the cauldron returns to its place withing the cottage and remains inactive until the cottage’s contents are again disturbed.
Str 12, Dex 10, Con —, Int —, Wis 1, Cha 1
Base Atk +4; CMB +4; CMD 14
Swallow Whole (Ex)
When the cauldron begins its turn with a grappled opponent in its “mouth,” it can swallow that opponent with a successful grapple check. Once inside, the opponent takes 1d4 points of nonlethal damage per round from the cauldron’s wild movements. A swallowed creature can cut its way out by using a light weapon to deal 10 points of damage to the cauldron’s interior gizzard (AC 15; hardness 5). Once the creature exits, the iron of the cauldron reforms, closing the hole; another swallowed opponent must fight its own way out.
The cauldron’s interior can hold 1 Medium, 2 Small, 4 Tiny, 8 Diminutive, or 32 Fine or smaller opponents.
GameMastery Module D0: Hollow’s Last Hope, Copyright 2007 Paizo Publishing, LLC. Author: Jason Bulmahn and F. Wesley Schneider.