Daughter of the Dead Cleric 11

Daughter of the Dead Cleric 11 CR 19

XP 204,800
Daughter of the Dead cleric 11
NE Large undead
Init +8; Senses darkvision 60 ft.; Perception +31; Aura desecrate (20-ft. radius)


AC 31, touch 17, flat-footed 27 (+5 armor, +4 deflection, +4 Dex, +9 natural, –1 size)
hp 296 (22 HD; 11d8+11d8+198)
Fort +22, Ref +13, Will +23
Defensive Abilities channel resistance +4, death’s embrace; Resist fire 10; Immune undead traits


Speed fly 40 ft. (perfect)
Melee +1 unholy great claw +26 (2d6+11/×4 plus disease), +1 unholy claw +26 (1d8+11)
Space 10 ft.; Reach 10 ft.
Special Attacks channel negative energy 10/day (DC 24 [DC 27 for targets within 20 ft.], 6d6), disease, hand of the acolyte (9/day)
Spell-Like Abilities (CL 11th; concentration +18)

Constantdesecrate (centered on self)

Domain Spell-Like Abilities (CL 17th; concentration +23)

9/day—bleeding touch (5 rounds)
1/day—dispelling touch

Cleric Spells Prepared (CL 17th; concentration +23)

9thenergy drain (DC 25), wail of the bansheeD (DC 25)
8thcreate greater undeadD, orb of the void (DC 24), unholy aura (DC 24)
7thblasphemy (DC 23), destructionD* (DC 23), mass inflict serious wounds (DC 23), waves of ecstasy (DC 23)
6thblade barrier (DC 22), cold ice strike (DC 22), create undeadD, epidemic (DC 22), harm (DC 22), plague storm (DC 22)
5thinsect plague, mass inflict light wounds (DC 21), righteous might, slay livingD (DC 21), true seeing, unhallow (DC 21)
4thdivine power, fleshworm infestation (DC 20), freedom of movement, imbue with spell abilityD, plague carrier, unholy blight (DC 20)
3rdbestow curse (DC 19), contagion (DC 19), dispel magicD, inflict serious wounds (DC 19), protection from energy, searing light
2nddeath knellD (DC 18), dread bolt (DC 18), grace, hold person (DC 18), inflict moderate wounds (DC 18), resist energy, spiritual weapon
1stcause fearD (DC 17), command (DC 17), divine favor, doom (DC 17), obscuring mist, ray of sickening (DC 17), shield of faith
0 (at will)—bleed (DC 16), detect magic, guidance, resistance

D domain spell; Domains Death, Magic


Str 29, Dex 19, Con —, Int 16, Wis 22, Cha 25
Base Atk +16; CMB +26; CMD 44
Feats Ability Focus (disease), Combat Casting, Combat Reflexes, Command Undead, Flyby Attack, Great Fortitude, Improved Channel, Improved Initiative, Power Attack, Toughness, Vital Strike
Skills Acrobatics +15, Bluff +18, Fly +24, Intimidate +32, Knowledge (religion) +28, Perception +31, Sense Motive +31, Spellcraft +28
Languages Abyssal, Common, Infernal, Necril
Gear +1 unholy amulet of mighty fists, lesser extend metamagic rod, bracers of armor +5, cloak of resistance +2, minor ring of fire resistance, ring of protection +4, eye ointment (250 gp), platinum unholy symbol (500 gp), reliquary containing herbs, oils, and incense worth 1,000 gp, 30 onyxes (5,000 gp), 3,250 gp


Desecrate (Sp)

The bonuses granted by this creature’s constant desecrate spell-like ability (which is always centered on herself) are calculated into the stats above.

Great Claw (Ex)

One of this creature’s hands is a tremendous scythe-shaped claw. This attack inflicts ×4 damage on a critical hit, and is treated as an evil weapon for the purposes of overcoming damage reduction.

Disease (Su)

Bubonic Plague: Great claw—injury; save Fort DC 24; onset immediate; frequency 1/day; effect 1d4 Con damage and target is fatigued; cure 2 consecutive saves. The save DC is Charisma-based.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Undead Unleashed © 2014, Paizo Inc.; Authors: Adam Daigle, Dave Gross, Mark Moreland, David N. Ross, Todd Stewart, and Jerome Virnich.

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