This giant ebon bird is streaked in lines of fiery embers and red lightning, clouds of black smoke billowing behind it.
Unique Phoenix CR 18
Female unique phoenix
NE Gargantuan magical beast (fire)
Init +10; Senses darkvision 60 ft., detect good, detect magic, low-light vision, see invisibility; Perception +39; Aura shroud of flame (20 ft., DC 28)
AC 33, touch 13, flat-footed 26 (+6 Dex, +1 dodge, +20 natural, -4 size)
hp 287 (23d10+161); regeneration 10 (cold or good)
Fort +20, Ref +19, Will +14
Defensive Abilities self-resurrection; DR 15/good; Immune fire; SR 29
Weaknesses vulnerability to cold
Speed 30 ft., fly 90 ft. (good)
Melee bite +28 (2d8+9 plus 4d6 fire and 4d6 electricity), 2 talons +28 (2d6+9/19-20 plus 4d6 fire)
Space 20 ft.; Reach 20 ft.
Constant–detect good, detect magic, see invisibility
At will–bestow curse (DC 21), chain lightning (DC 23), continual flame, greater dispel magic, wall of fire
3/day–fire storm (DC 25), mass inflict critical wounds (DC 25), quickened wall of fire
1/day–destruction (DC 24), meteor swarm (DC 26)
Str 29, Dex 23, Con 24, Int 23, Wis 20, Cha 24
Base Atk +23; CMB +36; CMD 53
Feats Blinding Critical, Combat Reflexes, Critical Focus, Dodge, Flyby Attack, Improved Critical (talon), Improved Initiative, Iron Will, Mobility, Power Attack, Quicken Spell-Like Ability (wall of fire), Vital Strike
Skills Bluff +30, Fly +30, Intimidate +30, Knowledge (arcana) +29, Knowledge (nature) +29, Perception +39, Sense Motive +28, Stealth +20; Racial Modifiers +8 Perception
Languages Auran, Celestial, Common, Ignan
SQ corrupted flames (DC 28)
In addition to the normal effects of a phoenix’s shroud of flame, her fire corrupts those it touches. Whenever a creature begins its turn within the area affected by the shroud of flame, it must succeed at a DC 28 Will save or gain 1d4 temporary negative levels as per the enervation spell. Whether or not the save is successful, an affected creature is immune to this effect for 24 hours. The save DC is Charisma-based.
This phoenix remains dead for only 1d4 rounds unless her body is completely destroyed by an effect such as disintegrate. Otherwise, she emerges fully healed from the remains 1d4 rounds after death, as if brought back to life via resurrection. She gains 1 permanent negative level when this occurs, although most use greater restoration to remove this negative level as soon as possible. She can self-resurrect only once per year. If she dies a second time before that year passes, her death is permanent. If she dies within the area of effect of a desecrate spell she cannot self-resurrect until the desecrate effect ends, at which point she immediately resurrects. If she is brought back to life by any other means she does not gain negative levels.
She can cause her feathers to burst into fire as a free action. As long as her feathers are burning, she inflicts an additional 1d6 points of fire damage with each natural attack, and any creature within 20 feet (her reach) must make a DC 28 Reflex save each round to avoid taking 4d6 points of fire damage at the start of its turn. A creature that attacks her with natural or non-reach melee weapons takes 1d6 points of fire damage (no save) with each successful hit. The save DC is Constitution-based.