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Runt Tarn Linnorm

This huge, snake-like dragon possesses two equally fearsome heads. Its twin jaws seethe with acid and poison.

Runt Tarn Linnorm CR 18

XP 153,600
Male variant tarn linnorm “runt”
CE Gargantuan dragon (aquatic)
Init +12; Senses all-around vision, darkvision 120 ft., low-light vision, scent, true seeing; Perception +36

DEFENSE

AC 35, touch 14, flat-footed 27 (+8 Dex, +21 natural, -4 size)
hp 279 (18d12+162); regeneration 15 (cold iron)
Fort +20, Ref +21, Will +18
Defensive Abilities freedom of movement; DR 15/cold iron; Immune acid, curse effects, flanking, mind-affecting effects, paralysis, poison, sleep effects; SR 29

OFFENSE

Speed 40 ft., fly 100 ft. (average), swim 80 ft.
Melee 2 bites +26 (2d8+12/19–20 plus poison), 2 claws +26 (1d8+12), tail +21 (2d6+6 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks breath weapon (DC 28), constrict (tail, 2d6+18), death curse (DC 26)

TACTICS

Although small for a tarn linnorm, he is still rather enormous—if he notices anyone approaching his nest, he bursts from the still waters of the lake to roar a challenge and then attacks. He fights to the death.

STATISTICS

Str 34, Dex 26, Con 28, Int 7, Wis 25, Cha 27
Base Atk +18; CMB +34 (+38 grapple); CMD 52 (can’t be tripped)
Feats Blind-Fight, Combat Reflexes, Improved Bull Rush, Improved Critical (bites), Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Vital Strike
Skills Fly +23, Perception +36, Stealth +17, Swim +41; Racial Modifiers +8 Perception
Languages Aklo, Draconic, Sylvan
SQ amphibious, flight

SPECIAL ABILITIES

Breath Weapon (Su)

Once every 1d4 rounds as a standard action, he can expel a 120-foot line or a 60-foot cone of acid, dealing 18d8 points of acid damage to all creatures struck (Reflex DC 28 halves). This acid creates toxic fumes when it consumes organic material—on the round after a creature takes acid damage from this attack, it must make a DC 28 Fortitude save or take 2d6 points of Strength damage from the poisonous fumes (this secondary effect is a poison effect). As a full-round action, he may breathe acid with one head and bite with the other (but not use its other weapons). Alternatively, as a full-round action, he can breathe acid from both heads to create two adjacent 60-foot-long cones or two separate 120-foot-long lines. In this case he cannot use its breath weapon again for 2d4 rounds. The save DC is Constitution-based.

Death Curse (Su)

When a creature slays him, the slayer is affected by the curse of death.

Curse of Death: save Will DC 26; effect creature can no longer be affected by healing spells and does not heal damage naturally from rest. The save DC is Charisma-based.

Freedom of Movement (Ex)

He is under the constant effect of freedom of movement, as the spell of the same name. This effect cannot be dispelled.

True Seeing (Ex)

He has true seeing, as the spell of the same name. This effect cannot be dispelled.

Poison (Su)

Bite—injury; save Fort DC 28; frequency 1/round for 10 rounds; effect 4d6 acid damage and 1d6 Con drain; cure 3 consecutive saves. The save DC is Constitution-based.

ECOLOGY

Environment First World
Organization unique
Treasure none

Section 15: Copyright Notice

Pathfinder 36: Sound of a Thousand Screams

Pathfinder 36: Sound of a Thousand Screams. Copyright 2010, Paizo Publishing LLC. Author: Richard Pett