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Stone Giant Transmuter 14

Stone Giant Transmuter 14 CR 18

XP 153,600
Male stone giant transmuter 14
CE Large humanoid (giant)
Init +10; Senses darkvision 60 ft., low-light vision, see invisibility; Perception +36

DEFENSE

AC 34, touch 19, flat-footed 27 (+4 armor, +3 defending club, +6 Dex, +1 dodge, +11 natural, -1 size) (+2 vs. good or evil opponents)
hp 273 (12d8+14d6+14 favored class+156)
Fort +18, Ref +14, Will +17
Defensive Abilities rock catching; DR 10/adamantine (first 140 points of damage); Immune mental control, possession; Resist fire 30

OFFENSE

Speed 70 ft. (spider climb), fly 40 ft.
Melee defending spell storing club +24/+19/+14/+9 (1d8+9)
Ranged rock +22 (2d8+13)
Space 10 ft.; Reach 10 ft.
Special Attacks rock throwing 180 ft.
Transmuter Spell-Like Abilities (CL 14th; concentration +20)

14 rounds/day—change shape (As beast shape III or elemental body II)
9/day—telekinetic fist (ranged touch +21, 1d4+7 bludgeoning, target within 30 ft.)

Transmuter Spells Prepared (CL 14th; concentration +20, ranged touch +21, touch +24)

7thlimited wish, quickened haste, reverse gravity
6thdisintegrate (DC 22), flesh to stone (DC 22), greater dispel magic, quickened acid arrow, quickened scorching ray
5thbaleful polymorph (DC 21), overland flight*, quickened shield, telekinesis (DC 21), wall of force
4thdimension door, fire shield, mass reduce person (DC 20), polymorph, solid fog, stoneskin*
3rddispel magic, fireball (DC 19), greater magic weapon*, lightning bolt (DC 19), slow (DC 19)
2ndblindness/deafness, cat’s grace*, glitterdust (DC 18), resist energy*, scorching ray, spider climb*, see invisibility*
1stalarm*, expeditious retreat*, magic missile, protection from evil*, protection from good*, ray of enfeeblement, reduce person (DC 17)
0—(at will) arcane mark, disrupt undead, mage hand, prestidigitation, touch of fatigue (DC 16)
*Already cast

TACTICS

He casts overland flight on himself and greater magic weapon on his club every morning after memorizing spells. He assigns his transmuter physical enhancement bonus of +3 to his Strength at the same time. Once he learns the PCs are coming, he casts resist energy (usually fire, unless the PCs use something else), see invisibility, spider climb, and stoneskin. If he suspects the PCs are very close, he casts expeditious retreat, protection from evil, protection from good, cat’s grace and bear’s endurance (using his wand). All of these spells are incorporated into his stats.

STATISTICS

Str 28, Dex 23, Con 23, Int 22, Wis 14, Cha 12
Base Atk +16; CMB +26; CMD 42
Feats Alertness, Arcane Strike, Combat Expertise, Combat Reflexes, Craft Magic Arms and Armor, Craft Wand, Craft Wondrous Item, Dodge, Eschew Materials, Improved Initiative, Iron Will, Mobility, Quicken Spell, Scribe ScrollB, Spring Attack, Whirlwind Attack, Wind Stance
Skills Climb +30, Fly +25, Intimidate + 18, Knowledge (arcana) +33, Knowledge (dungeoneering) +17, Knowledge (engineering) +17, Knowledge (geography) +17, Knowledge (history) +17, Knowledge (nobility) +17, Knowledge (planes) +17, Perception +36, Sense Motive +20, Spellcraft +33, Stealth +29 (+37 in rocky terrain); Racial Modifiers +8 Stealth in rocky terrain
Languages Common, Draconic, Giant, Orc, Terran, +1 additional
SQ arcane bond (hawk), physical enhancement +3
Combat Gear wand of bear’s endurance (13 charges); Other Gear +1 defending spell storing club (vampiric touch), bracers of armor +4, fogcutting lenses, robe of runes, bag of holding (type II), key to area C7, 1,500 gp diamond (for limited wish), 250 gp in granite and diamond dust (for stoneskin)

SPECIAL ABILITIES

Arcane Bond (Su)

Hawk familiar
N Tiny animal
Init +3; Senses low-light vision; Perception +14

Defense

AC 22, touch 15, flatfooted 19 (+3 Dex, +7 natural, +2 size)
hp 136 (14d8)
Fort +4, Ref +7, Will +11; Improved Evasion; SR 19

Offense

Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +10 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.

Statistics

Str 6, Dex 17, Con 11, Int 12, Wis 14, Cha 7
Base Atk +7; CMB +1; CMD 9
Feats Weapon Finesse
Skills Climb +15, Fly +20, Intimidate + 12, Knowledge (Arcana) +25, Knowledge (Dungeoneering) +9, Knowledge (Engineering) +9, Knowledge (Geography) +9, Knowledge (History) +9, Knowledge (Nobility) +9, Knowledge (Planes) +9, Perception +37, Sense Motive +12, Spellcraft +25, Stealth +38; Racial Modifier +8 Perception
SQ deliver touch spells, empathic link, scry on familiar, light weapon, speak with master, speak with animals of items kind.

Section 15: Copyright Notice

Pathfinder 4

Pathfinder 4: Fortress of the Stone Giants. Copyright 2007, Paizo Publishing LLC. Author: Wolfgang Baur