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Giant Gnarled Ice Troll Cleric 15

Giant Gnarled Ice Troll Cleric 15 CR 18

XP 153,600
Male giant gnarled ice troll cleric of Kostchtchie 15
CE Huge humanoid (cold, giant)
Init –1; Senses darkvision 60 ft., low-light vision; Perception +12

DEFENSE

AC 33, touch 10, flat-footed 33 (+10 armor, +3 deflection, –1 Dex, +13 natural, –2 size)
hp 304 (20 HD; 5d8+15d8+215); regeneration 3 (acid or fire)
Fort +23, Ref +8, Will +16
Defensive Abilities ferocity, DR 10/adamantine, 5/magic; Immune cold; Resist fire 10; SR 27
Weaknesses vulnerability to fire, vulnerability to slashing weapons

OFFENSE

Speed 15 ft.
Melee bite +21 (2d6+9/19–20), 2 claws +21 (1d8+9/19–20)
Space 15 ft.; Reach 15 ft.
Special Attacks might of the gods +15 (15 rounds/day), rend (2 claws, 1d8+13), weapon master (15 rounds/day)
Domain Spell-Like Abilities (CL 15th; concentration +20)

8/day—battle rage +7, strength surge +7

Spells Prepared (CL 15th; concentration +20)

8thclenched fist (DC 23), power word stun D
7thblasphemy (DC 22), destruction (DC 22), power word blind D
6thblade barrier (DC 21), greater dispel magic, harm (DC 21), stoneskin D
5thflame strike D (DC 20), greater command (DC 20), righteous might, slay living (DC 20), spell resistance, true seeing
4thair walk, chaos hammer (DC 19), divination, divine power D, freedom of movement, unholy blight (DC 19)
3rdbestow curse (DC 18), blindness/deafness (DC 18), create food and water, dispel magic, invisibility purge, magic vestment D
2ndaugury, bull’s strength, calm emotions (DC 17), darkness, death knell (DC 17), spiritual weapon D
1stbane (DC 16), command (DC 16), deathwatch, doom (DC 16), entropic shield, hide from undead, magic weapon D
0th (at will)bleed (DC 15), detect magic, guidance, resistance

D Domain spell; Domains Strength, War

TACTICS

Before Combat If he becomes aware of intruders, he prepares for them by casting stoneskin, spell resistance, air walk, freedom of movement, and spiritual weapon.

During Combat If combat ensues, he takes to the air with air walk while sending his spiritual weapon (a huge warhammer) against an arcane caster. He uses clenched fist, blasphemy, destruction, and blade barrier to keep opponents at bay, and targets weakened foes with power word blind and power word stun.

Morale He will not retreat from his newly found altar, and will fight to the death to defend it.

STATISTICS

Str 28, Dex 8, Con 28, Int 7, Wis 20, Cha 5
Base Atk +14; CMB +25; CMD 37
Feats Cleave, Combat Casting, Great Cleave, Improved Critical (bite), Improved Critical (claws), Intimidating Prowess, Lightning Reflexes, Power Attack, Skill Focus (Perception), Toughness
Skills Intimidate +13, Knowledge (religion) +3, Linguistics +3, Perception +12, Spellcraft +10
Languages Common, Giant, Skald
Gear +4 white dragonhide breastplate, amulet of natural armor +2, cloak of resistance +1, headband of inspired wisdom +4, minor ring of fire resistance, ring of protection +3, diamond dust (worth 500 gp), walrus tusk ivory unholy symbol of Kostchtchie (worth 250 gp)

SPECIAL ABILITIES

Vulnerability to Slashing Weapons (Ex)

If an opponent rolls a natural 20 with a slashing weapon against an ice troll (followed by a successful roll to confirm the critical hit), the ice troll must succeed on a Fortitude save (DC 10 + damage taken) or lose a limb (50% arm or leg, 50% right or left). An ice troll who loses a leg falls prone but can continue moving at half speed. Severed limbs cannot attack but move at a speed of 30 feet toward the troll.

Section 15: Copyright Notice

Pathfinder Module: The Witchwar Legacy. © 2010, Paizo Publishing, LLC; Author: Greg A. Vaughan.