This towering, gray-skinned giant holds a massive spear, its crimson haft sporting a head of barbed and blackened stone.
Taiga Giant Shaman CR 17
AC 32, touch 17, flat-footed 27 (+5 armor, +4 deflection, +4 Dex, +1 dodge, +10 natural, –2 size)
hp 312 (25 HD; 15d8+10d8+200)
Fort +26, Ref +16, Will +19; +4 vs. movement effects
Defensive Abilities rock catching; Immune enchantment and illusion spells, petrification
Speed 30 ft. (40 ft. without armor)
Melee bloodstone impaler +30/+25/+20/+15 (3d6+19/19–20/×3) or 2 slams +28 (1d8+12)
Ranged rock +20 (2d6+12) or bloodstone impaler +22 (3d6+13/19–20/×3)
Space 15 ft.; Reach 15 ft.
Special Attacks rock throwing (140 ft.), wild shape 4/day
Druid Spells Prepared (CL 10th; concentration +15)
5th—aspect of the wolfD, baleful polymorph (DC 20), control winds (DC 20), snake staff
4th—air walk, bloody claws (DC 19), dispel magic, rusting grasp, wall of iceD (DC 19)
3rd—cloak of winds (DC 18), dominate animal (DC 18), greater magic fang, protection from energy (DC 18), sleet stormD
2nd—aspect of the bearD, barkskin, bear’s endurance, eagle eye, gust of wind (DC 17), stone call
1st—cure light wounds (DC 16), endure elements, feather step (DC 16), frostbiteD, longstrider, obscuring mist, shillelagh
0th (at will)—detect magic, guidance, purify food and drink, stabilize
D Domain spell; Domain Arctic
Str 35, Dex 18, Con 26, Int 12, Wis 21, Cha 17
Base Atk +18; CMB +32; CMD 51 (54 vs. movement effects)
Feats Bloody Assault, Combat Reflexes, Divine Interference, Dodge, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Natural Spell, Power Attack, Powerful Shape, Self-Sufficient, Shot on the RunB,Vital Strike, Weapon Focus (spear)
Skills Climb +28 (+33 in mountains), Heal +27, Knowledge (nature) +16, Knowledge (religion) +14, Perception +23 (+28 in mountains), Stealth +9 (+14 in mountains), Survival +29 (+34 in mountains), Use Magic Device +13
Languages Common, Giant
SQ mountaineer, nature bond (Arctic domain), nature sense, spire walker, spirit summoning, sure-footed, wild empathy +13
Combat Gear scroll of hide campsite, wand of neutralize poison (5 charges), wand of speak with animals (13 charges); Other Gear +1 wild hide armor, bloodstone impaler, amulet of natural armor +2, belt of incredible dexterity +2, cloak of resistance +2, druid’s vestments, headband of mental prowess +2 (Wis, Cha), pearl of power (2nd level)
Once per day, a taiga giant may perform a 10-minute ritual to tap into the power and insight of his ancestral spirits. These spirits provide a +4 deflection bonus to AC, immunity to enchantment and illusion spells, and one of the following spell effects: bless, endure elements, protection from evil, protection from good, or see invisibility. The effects of a spirit summoning persist for 24 hours. The effects of this ability are included in the stat block presented.
Section 15: Copyright Notice
Pathfinder Campaign Setting: Giants Revisited © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Ryan Costello, Brian R. James, Jason Nelson, Russ Taylor, and Ray Vallese.