Half-Fiend Medusa Cleric 11 CR 17
AC 33 touch 22, flat-footed 25 (+7 armor, +4 deflection, +6 Dex, +2 dodge, +4 natural)
hp 256 (19 HD; 8d10+11d8+163)
Fort +16, Ref +15, Will +19
DR 10/magic; Immune poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 28
Speed 30 ft., swim 30 ft.
Melee bite +22 (1d6+1), claws +22 (1d4+1), snake bite +22 (1d4+1 plus poison)
Ranged +3 axiomatic longbow +25/+20/+15/+10 (1d8+3/19–20/×3)
Special Attacks channel negative energy 8/day (DC 20, 6d6), petrifying gaze (DC 21*), smite good 1/day (as 19th level paladin, but vs. good targets)
Half-Fiend Spell-Like Abilities (CL 19th; concentration +24)
3/day—darkness, poison (DC 19), unholy aura (DC 21)
1/day—desecrate, destruction (DC 22), displacement (DC 19), horrid wilting (DC 23), phantasmal killer (DC 19), scintillating pattern (DC 23), summon monster IX (fiends only), unhallow
Domain Spell-Like Abilities (CL 14th; concentration +20)
Cleric Spells Prepared (CL 14th; concentration +20)
6th—blade barrier (DC 22), heal, mislead D
5th—dispel good D, flame strike (2, DC 21), slay living (DC 21)
4th—air walk, cure serious wounds (2), spell immunity, unholy blight D (DC 20)
3rd—bestow curse (DC 19), create food and water, cure serious wounds, nondetection D, stone shape, water breathing
2nd—cure moderate wounds (5), darkness, invisibility D
1st—bane, cure light wounds (3), divine favor, protection from good D, sanctuary (DC 17)
0 (at will)—bleed (DC 16), guidance, read magic, resistance
During Combat She casts unholy aura on herself on the first round of combat, then uses summon monster IX to summon 1d3 barbed devils to attack the PCs. After this, she uses air walk or her swim speed to stay out of melee while she uses her spells and arrows.
Morale She fights to the death.
Str 12, Dex 22, Con 24, Int 12, Wis 22, Cha 21
Base Atk +16; CMB +17; CMD 38 (can’t be tripped)
Feats Combat Casting, Deadly Aim, Dodge, Improved Critical (longbow), Improved Initiative, Mobility, Point-Blank Shot, Precise Shot, Toughness, Weapon Finesse
Skills Knowledge (engineering) +20, Knowledge (religion) +15, Perception +32, Profession (architect) +28, Spellcraft +17, Swim +20
Languages Common, Infernal
Gear +5 leather armor, +3 axiomatic longbow with 20 arrows, ring of protection +4
Pathfinder Module: Tomb of the Iron Medusa. © 2011, Paizo Publishing, LLC; Author: Mike Shel.