This hairless creature wears tatters of armor over an emaciated frame. Trails of smoke seep from its cavernous eye sockets.
Taker of Eyes CR 16
AC 30, touch 11, flat-footed 29 (+6 armor, +1 Dex, +8 natural, +5 shield)
hp 241 (18 HD; 10d8+8d10+152)
Fort +23, Ref +13, Will +23
DR 10/cold iron; Immune electricity, undead traits
Weaknesses vulnerability to sunlight
Speed 15 ft.
Melee +2 longsword +21/+16/+11 (1d8+5/17–20)
Special Attacks channel negative energy (DC 21, 4d6), cruelty (staggered, sickened), death gaze (DC 22), smite good 3/day (+7 attack and AC, +8 damage), touch of corruption 11/day (4d6)
Spell-Like Abilities (CL 8th; concentration +15)
At will—detect good
Spells Prepared (CL 5th; concentration +12)
Str 16, Dex 12, Con —, Int 6, Wis 16, Cha 24
Base Atk +15; CMB +18; CMD 29
Feats Cleave, Great Cleave, Greater Sunder, Improved Critical (greatsword), Improved Sunder, Power Attack, Toughness, Vital Strike, Weapon Focus (greatsword)
Skills Intimidate +18, Knowledge (nobility) +9, Knowledge (religion) +5, Perception +14
SQ fiendish boon (weapon), plague bringer, unholy resilience
Gear broken +3 full plate, +3 heavy steel shield, +2 longsword
The Taker or Eyes radiates a palpably daunting aura that causes all enemies within 10 feet to take a –4 penalty on saving throws against fear effects. Creatures that are normally immune to fear lose that immunity while within 10 feet of the Taker of Eyes.
Enemies within 10 feet of the Taker of Eyes take a –2 penalty on all saving throws. This penalty does not stack with the penalty from aura of cowardice.
The power of the Taker of Eyes aura of evil (see the detect evil spell) is equal to his antipaladin level (8). A paladin who uses smite evil on the Taker of Eyes deals 2 points of damage per paladin level on his first successful attack.
The powers of darkness make the Taker of Eyes a beacon of corruption and disease. The Taker of Eyes does not take any damage or take any penalty from diseases. He can still contract diseases and spread them to others, but he is otherwise immune to their effects.
The Taker of Eyes surrounds his hand with a fiendish flame, causing terrible wounds to open on those he touches. He can use this ability 11 times per day to deal 4d6 damage. Using this ability is a standard action that does not provoke attacks of opportunity.
As a bodak, the Taker of Eyes loathes sunlight, for its merest touch burns its impure flesh. Each round of exposure to direct sunlight deals 2d6 points of damage to a bodak.
Most bodaks begin as normal humanoids that fall prey to another bodak’s gaze or a scene of mind-bending, incomprehensible planar evil, yet on extremely rare occasions, other creatures may fall prey to these effects as well. The unique natures of these transformations create bodaks with some unusual twists to their forms and abilities. Even among ordinary humans, a few manage to retain enough shreds of their former lives to retain some of their class levels and abilities—ironically making them even more dangerous to their former allies.
Environment any land (evil Outer Plane)
Organization solitary, pair, or gang (3–4)
The bodak known as the Taker of Eyes began as a knight who sought to take the battle against evil to the Abyss itself.
Section 15: Copyright Notice
Pathfinder Campaign Setting: Undead Revisited
Pathfinder Campaign Setting: Undead Revisited. © 2011, Paizo Publishing, LLC. Authors: Eric Cagle, Brian Cortijo, Brandon Hodge, Steve Kenson, Hal Maclean, Colin McComb, Jason Nelson, Todd Stewart, and Russ Taylor.