Medusa Sorcerer 12

Medusa Sorcerer 12 CR 16

XP 76,800
Female saurian medusa sorcerer 12
LE Medium monstrous humanoid
Init +5; Senses darkvision 60 ft., low-light vision, scent, all-around vision; Perception +26


AC 32, touch 19, flat-footed 26 (+4 armor, +3 deflection, +5 Dex, +1 dodge, +5 natural, +4 shield)
hp 238 (20 HD; 8d10+12d6+152)
Fort +12, Ref +15, Will +17
DR 10/adamantine


Speed 30 ft.
Melee 3 bites +20 (1d8+7 plus poison), 2 claws +20 (1d4+7)
Special Attacks laughing touch 8/day, leaping pounce, petrifying gaze (DC 21), poison (DC 20)
Sorcerer Spells Known (CL 12th; concentration +17)

6th (3/day)chain lightning (DC 21)
5th (6/day)cone of cold (DC 20), nightmare (DC 20), tree stride
4th (7/day)bestow curse (DC 19), dimension door, poison (DC 19), stoneskin
3rd (7/day)deep slumber (DC 18), displacement, lightning bolt (DC 18), major image, vampiric touch
2nd (7/day)bull’s strength, cat’s grace, glitterdust (DC 17), hideous laughter (DC 17), scorching ray, spectral hand
1st (8/day)charm person (DC 16), disguise self (DC 16), entangle (DC 16), mage armor, magic missile, shield
0 (at will)acid splash, detect magic, ghost sound (DC 15), mage hand, message, prestidigitation, read magic, resistance, touch of fatigue (DC 15)
Bloodline Fey


Str 18, Dex 20, Con 22, Int 10, Wis 16, Cha 20
Base Atk +14; CMB +18; CMD 37
Feats Ability Focus (petrifying gaze), Arcane Strike, Dodge, Empower Spell, Eschew Materials, Improved Natural Attack (bite), Quicken Spell, Toughness, Vital Strike, Weapon Finesse, Weapon Focus (bite), Weapon Focus (claws)
Skills Acrobatics +21 (+29 jumping), Perception +26, Spellcraft +23, Survival +11; Racial Modifiers +4 Perception
Languages Common
SQ bloodline arcana, fleeting glance 12 rounds/day, resist nature’s lure, woodland stride
Gear amulet of natural armor +3, ring of protection +3, 1,500 gp in diamond dust


Leaping Pounce (Ex)

When she charges a foe and jumps at least the last 10 feet of it, she may make a full attack.

Petrifying Gaze (Su)

Turn to stone permanently, 30 feet, Fortitude DC 21 negates. The save DC is Charisma-based.

Poison (Ex)

Bite-injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 consecutive saves. The save DC is Constitution-based.

Section 15: Copyright Notice

Pathfinder 36: Sound of a Thousand Screams. Copyright 2010, Paizo Publishing LLC. Author: Richard Pett

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