Mummified Human Oracle 12/Hierophant 9

Mummified Human Oracle 12/Hierophant 9 CR 16

XP 76,800
Male mummified human oracle 12/hierophant 9
LE Small undead (human)
Init +25M; Senses darkvision 60 ft.; Perception +15; Aura frightful presence (30 ft., DC 15, 1d6 rounds)

DEFENSE

AC 27, touch 17, flat-footed 22 (+6 armor, +1 deflection, +3 Dex, +2 dodge, +4 natural, +1 size)
hp 241 (12d8+172)
Fort +16, Ref +11, Will +14
Defensive Abilities hard to kill, mythic saving throws, unchanging, unstoppable; DR 5/—; Immune undead traits; Resist fire 20
Weaknesses vulnerable to cold

OFFENSE

Speed 20 ft.
Melee +1 spear +13/+8 (1d6+3/×3), slam +12 (1d6+3)
Special Attacks burst of vengeance, divine potency, dust stroke, faith’s reach, flexible counterspell, inspired spell, mythic power (21/day, surge +1d10), mythic spellcasting
Divine Source Spell-Like Abilities (CL 9th; concentration +19)

1/dayfire shield, flame strike (DC 25), heat metal (DC 22), hold monster (DC 26), magic circle against good, prismatic sphere (DC 29), protection from chaos, sunbeam (DC 27), sunburst (DC 28)

Oracle Spells Known (CL 12th; concentration +22)

6th (5/day)blade barrierM (DC 26), fire seeds (DC 27), mass inflict moderate wounds
5th (7/day)flame strikeM (DC 26), greater command (DC 25), mass inflict light wounds, summon monster V (fire elementals only)
4th (8/day)freedom of movement, inflict critical woundsM, summon monster IV, unholy blight (DC 24), wall of fireM
3rd (8/day)dispel magicM, invisibility purge, prayer, searing light, fireballM (DC 24), inflict serious wounds
2nd (9/day)communal protection from good, death knellM (DC 22), desecrate, hold person (DC 22), inflict moderate wounds, resist energy, silence (DC 22)
1st (13/day)burning handsM (DC 22), divine favorM, inflict light wounds, obscuring mist, sanctuary (DC 21), shield of faith, sun metal
0 (at will)bleed (DC 20), create water, detect magic, guidance, light, purify food and drink, read magic, resistance, spark

Mystery flame

STATISTICS

Str 14, Dex 17, Con —, Int 10, Wis 14, Cha 30
Base Atk +9; CMB +10; CMD 25
Feats DodgeM, Extra Revelation (2), Elemental Focus, Improved InitiativeM, Improved Natural Attack (slam)B, Iron WillM, Lightning ReflexesM, ToughnessM
Skills Diplomacy +25, Heal +7, Intimidate +25, Knowledge (history) +12, Knowledge (planes) +8, Knowledge (religion) +8, Perception +15, Spellcraft +15, Stealth +12; Racial Modifiers +4 Stealth
Languages Common, Ignan, Polyglot, +1 additional; tongues (understand only)
SQ amazing initiative, divine source (Evil, Law, Sun, Light, Devil), enhanced ability (Dex +4), firestorm (1/day, 12 cubes, 12d6, DC 26, 10 rounds), focus of will, gaze of flames (12 rounds/day), heat aura (3/day, 6d4, DC 26), immortal, molten skin, oracle’s curse (tongues), recuperation, revelations (fire breath [12d4, 3/day, DC 26], wings of fire [fly speed 60, 12 minutes/day])
Combat Gear scrolls of inflict serious wounds (4), scrolls of mass cure moderate wounds (4); Other Gear +2 padded armor, +1 spear, headband of alluring charisma +2, ring of protection +1

M mythic (feat or spell)

SPECIAL ABILITIES

Burst of Vengeance (Su)

Despite its slow, lumbering nature, a mummified creature is capable of lurching forward to attack with a short but surprising explosion of speed. Twice per day as a swift action, a mummified creature may act as if affected by a haste spell for 1 round.

Divine Potency (Su)

This creature gains four bonus 1st-level divine spell slots for the oracle class (like the bonus spells gained from a high ability score). This doesn’t change its number of spells known.

Dust Stroke (Su)

A creature killed by a mummified creature’s natural attack or slam attack is disintegrated into a cloud of dust and ash, completely destroying the victim’s body (as disintegrate).

Faith’s Reach (Su)

Whenever this creature casts a divine spell with a range of touch, it can instead cast the spell with a range of 30 feet. If the spell normally requires a melee touch attack, it instead requires a ranged touch attack.

Hard to Kill (Feat)

When this creature attempts a Constitution check to stabilize when dying, the penalty on the check is only half its negative hit point total instead of full negative hit point total.

Unchanging (Su)

This creature’s form is so stable that it becomes immune to non-mythic polymorph and petrification effects. Polymorph and petrification from mythic sources count as mythic for the purposes of this ability.

Unstoppable (Ex)

This creature can expend one use of mythic power as a free action to immediately end any one of the following conditions currently affecting it: bleed, blind, confused, cowering, dazed, dazzled, deafened, entangled, exhausted, fascinated, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, staggered, or stunned. All other conditions and effects remain, even those resulting from the same spell or effect that caused the selected condition. This creature can use this ability at the start of its turn even if a condition would prevent it from acting.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Undead Unleashed © 2014, Paizo Inc.; Authors: Adam Daigle, Dave Gross, Mark Moreland, David N. Ross, Todd Stewart, and Jerome Virnich.

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