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Human Graveknight Fighter 5/Hell Knight 10

This sinister figure is completely encased in black, devil-themed armor, with only its glowing eyes visible beneath its helm.

Human Graveknight Fighter 5/Hell Knight 10 CR 16

XP 76,800
Male human graveknight fighter 5 / Hell Knight 10
LE Medium undead (human)
Init +5; Senses darkvision 60 ft., see in darkness; Perception +24; Aura sacrilegious aura (DC 25, 30 ft.),

DEFENSE

AC 28, touch 11, flat-footed 27 (+13 armor, +1 Dex, +4 natural)
hp 177 (15 HD; 5d10+10d10+95)
Fort +18, Ref +9, Will +7 Defensive Abilities bravery +1, channel resistance +4, force of will (+6 vs. figment, +4 vs. glamer, +2 vs. charm), rejuvenation; DR 10/magic; Immune cold, electricity, fire, undead traits, Resist acid 10; SR 27

OFFENSE

Speed 30 ft.
Melee +3 unholy heavy flail +27/+22/+17 (1d10+16/17–20 plus 3d6 fire) or slam +22 (1d4+7)
Ranged +1 composite longbow +17/+12/+7 (1d8+8/×3 plus 3d6 fire)
Special Attacks channel destruction, devastating blast, Hell’s knight 1/day (grants the unholy weapon quality), lawbringer (all attacks are considered to be lawful for purposes of damage reduction), smite chaos 4/day, undead mastery, weapon training (flails +1)
Spell-Like Abilities (CL 15th; concentration +20)

At willdetect chaos

8/daydiscern lies

3/daysummon monster VII (1 bone devil or 1d3 erinyes or 1d4+1 bearded devils)

STATISTICS

Str 24, Dex 12, Con —, Int 12, Wis 12, Cha 20
Base Atk +15; CMB +22; CMD 33
Feats Cleave, Critical Focus, Great Cleave, Great Fortitude, Improved Critical (heavy flail), Improved Initiative, Lightning Reflexes, Mounted Combat, Power Attack, Ride-by Attack, Staggering Critical, Toughness, Vital Strike, Weapon Focus (heavy flail), Weapon Specialization (heavy flail)
Skills Intimidate +31, Knowledge (planes) +16, Perception +24, Ride +26; Racial Modifiers +8 Intimidate, +8 Perception, +8 Ride
Languages Common, Infernal
SQ disciplines 3/day (fearsomeness, summon devil, wrack), Hellknight armor 3, infernal armor, phantom mount, armor training 1
Gear +4 Hellknight plate, +3 heavy flail, +1 composite longbow with 20 arrows, belt of giant strength +4, cloak of resistance +2

SPECIAL ABILITIES

Channel Destruction (Su)

Any weapon he wields deals an additional +3d6 points of damage on a successful hit.

Devastating Blast (Su)

Three times per day, he may unleash a 30-foot cone of destructive force. This blast deals 10d6 points of fire damage (Reflex DC 22 half).

Phantom Mount (Su)

Once per hour, he can summon a skeletal horse similar to a phantom steed (CL 15th). This mount is more real than a typical phantom steed, and can carry one additional rider. If the mount is destroyed, it can be summoned again with full hit points 1 hour later.

Rejuvenation (Su)

One day after he is destroyed, his armor begins to rebuild his body. This process takes 1d10 days—if the body is destroyed before that time passes, the armor merely starts the process anew. After this time has elapsed, he wakens fully healed.

Sacrilegious Aura (Su)

He constantly exudes an aura of intense evil and negative energy in a 30-foot radius. This aura functions as desecrate, which the graveknight constantly gains the benefits of (these benefits are included in the stats above). In addition, this miasma of fell energies hinders the channeling of positive energy. Any creature that attempts to use positive energy in this area—such as through a cleric’s channel energy ability, a paladin’s lay on hands, or any spell with the healing descriptor—must make a DC 25 caster level check or the attempt to use positive energy fails.

Undead Mastery (Su)

As a standard action, he can attempt to bend any undead creature within 50 feet to its will. The targeted undead must make a DC 22 Will save or fall under the graveknight’s control. This control is permanent for unintelligent undead. An undead with an Intelligence score is allowed an additional save every day to break free from his control. A creature that successfully saves cannot be affected again by his undead mastery for 24 hours. He can control up to 75 Hit Dice worth of undead creatures at a time. If he exceeds this number, he loses control over some of his minions, as per the spell animate dead.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Undead Revisited

Pathfinder Campaign Setting: Undead Revisited. © 2011, Paizo Publishing, LLC. Authors: Eric Cagle, Brian Cortijo, Brandon Hodge, Steve Kenson, Hal Maclean, Colin McComb, Jason Nelson, Todd Stewart, and Russ Taylor.