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Drow Rogue 6/Shadowdancer 10

Drow Rogue 6/Shadowdancer 10 CR 15

XP 51,200
Male drow rogue 6/shadowdancer 10
CE Medium humanoid (elf)
Init +5; Senses darkvision 150 ft.; Perception +17

DEFENSE

AC 24, touch 18, flat-footed 17 (+4 armor, +1 deflection, +6 Dex, +1 dodge, +1 natural, +1 shield)
hp 113 (16 HD; 6d8+10d8+38)
Fort +9, Ref +18, Will +7; +2 vs. enchantment
Defensive Abilities defensive roll, improved evasion, improved uncanny dodge, slippery mind, trap sense +2, Immune sleep; SR 22
Weaknesses light blindness

OFFENSE

Speed 30 ft.
Melee 2 +1 short swords +19/+17/+12/+12/+9 (1d6+3/19–20)
Ranged +1 hand crossbow +18/+13/+8 (1d4+1 plus poison/19–20)
Special Attacks sneak attack +3d6
Spell-Like Abilities (CL 16th; concentration +16)

5/daysilent image (DC 11)
4/daygreater shadow conjuration (DC 17)
2/dayshadow evocation (DC 15)
1/daydancing lights, darkness, faerie fire

STATISTICS

Str 14, Dex 22, Con 14, Int 12, Wis 10, Cha 10
Base Atk +11; CMB +13; CMD 32
Feats Combat Reflexes, Dodge, Double Slice, Improved Two-Weapon Fighting, Mobility, Rapid Reload, Two-Weapon Defense, Two-Weapon Fighting, Two-Weapon Rend, Weapon Finesse, Weapon Focus (short sword)
Skills Acrobatics +17, Appraise +10, Bluff +10, Climb +15, Craft (alchemy) +9, Disable Device +18, Disguise +10, Escape Artist +18, Knowledge (local) +10, Linguistics +5, Perception +17, Perform (dance) +9, Sleight of Hand +13, Stealth +29, Use Magic Device +12
Languages Common, Elven, Undercommon
SQ hide in plain sight, improved evasion, improved uncanny dodge, poison use, rogue talents (bleeding attack +3, combat trick, fast stealth, finesse rogue, swift poisoner, weapon training), shadow call, shadow illusion, shadow jump 320 ft., shadow master, shadow power, summon shadow, trapfinding +3
Combat Gear cockatrice grit (2), desiccating dust (2), firefoot
powder
(3), potions of cure moderate wounds (4), potions of cure
serious wounds
(3), potions of invisibility (2), drow poison (5); Other Gear +3 shadow leather armor, +1 hand crossbow with
40 bolts, +1 short swords (2), amulet of natural armor +1, belt of
physical might
(Con and Dex) +2
, cloak of resistance +2, ring of
protection
+1
, ring of retribution, 41 gp
PC Gear +256,500

SPECIAL ABILITIES

Poison Use (Ex)

Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Drow favor an insidious toxin that causes its victims to lapse into unconsciousness—this poison allows drow to capture slaves with great ease.

Drow Poison—injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect unconsciousness for 1 minute; secondary effect unconsciousness for 2d4 hours; cure 1 save.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.