This brilliantly colored couatl radiates a palpable air of peace and wisdom.
Unique Couatl CR 15
6th (4/day)—chain lightning (DC 22)
5th (6/day)—breath of life, flame strike (DC 21)
4th (7/day)—charm monster (DC 20), freedom of movement, lesser geas
3rd (7/day)—gaseous form, hold person, magic circle against evil, summon monster III
2nd (8/day)—cure moderate wounds, eagle’s splendor, glitterdust (DC 18), scorching ray, silence (DC 18)
1st (8/day)—endure elements, mage armor, obscuring mist, protection from chaos, true strike
0 (at will)—dancing lights, daze, detect magic, disrupt undead, light, ray of frost, read magic, resistance, stabilize
Str 24, Dex 17, Con 22, Int 19, Wis 20, Cha 23
Base Atk +20; CMB +28 (+32 grapple); CMD 42 (can’t be tripped)
Feats Alertness, Diehard, Dodge, Empower Spell, Eschew MaterialsB, Flyby Attack, Great Fortitude, Improved Initiative, Improved Natural Attack (bite), Iron Will, Lightning Reflexes
Skills Acrobatics +26 (+22 when jumping), Bluff +19, Diplomacy +29, Fly +24, Knowledge (arcana) +14, Knowledge (planes) +17, Knowledge (religion) +17, Perception +32, Sense Motive +32, Spellcraft +27, Survival +25, Use Magic Device +26
Languages Celestial, Common, Draconic, Elven, Polyglot; telepathy 100 ft.
He casts spells as a 12th-level sorcerer, and can cast spells from the cleric list as well as from those normally available to a sorcerer. Cleric spells are considered arcane spells for couatls, meaning he does not need a divine focus to cast them.
Pathfinder Campaign Setting: Mythical Monsters Revisited © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jonathan H. Keith, Michael Kenway, Jason Nelson, Anthony Pryor, and Greg A. Vaughan.