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Siabrae Druid (Augmented Human Druid 14)

This petrified skeleton is clad in rotting furs. Stone antlers grow from the crown of its skull, and its eyes are polished white orbs.

Siabrae Druid
CR 15

XP 51,200
Female old human siabrae druid 14
NE Medium undead (augmented humanoid)
Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +32

DEFENSE

AC 27, touch 11, flat-footed 27 (+6 armor, +2 deflection, –1 Dex, +10 natural)
hp 178 (14d8+112)
Fort +15, Ref +5, Will +16; +4 vs. fey and plant–targeted effects
Defensive Abilities blighted rebirth, channel resistance +4; DR 10/adamantine and bludgeoning; Immune fire, poison, undead traits; Resist acid 20

OFFENSE

Speed 20 ft., burrow 30 ft.; earth glide
Melee +2 defending quarterstaff +13/+8 (1d6+3), gore +11 (1d8+1 plus petrification [DC 23])
Special Attacks blightbond, blight mastery, wild shape 6/day

Domain Spell-Like Abilities (CL 14th; concentration +21)

10/day—acid dart (1d6+7 acid)

Druid Spells Prepared (CL 14th; concentration +21)

7thquickened contagion (DC 20), creeping doom (DC 24), elemental body IVD (earth only), fire storm (DC 24)
6thantilife shell, quickened barkskin, greater dispel magic, stoneskinD, stone tell
5thanimal growth (DC 22), baleful polymorph (DC 22), quickened entangle (DC 18), transmute rock to mud, wall of stoneD
4thblight (DC 21), dispel magic, freedom of movement, extended greater magic fang, rusting grasp, spike stonesD (DC 21)
3rdextended bull’s strength, call lightning (DC 20), contagion (DC 20), meld into stone, poison (DC 20), extended spider climb, stone shapeD
2ndextended longstrider, flaming sphere (2, DC 19), fog cloud, heat metal (DC 19), soften earth and stoneD, tree shape
1stentangle (2, DC 18), faerie fire, magic stoneD, obscuring mist, produce flame (2)
0th (at will)detect magic, flare (DC 17), guidance, light

D domain spell; Domain Earth

STATISTICS

Str 12, Dex 9, Con —, Int 12, Wis 24, Cha 22
Base Atk +10; CMB +11; CMD 26
Feats Craft Magic Arms and Armor, Craft Wondrous Item, Defensive Combat Training, Extend Spell, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Quicken Spell, Toughness
Skills Intimidate +16, Knowledge (nature) +20, Knowledge (planes) +11, Knowledge (religion) +18, Perception +32, Sense Motive +32, Stealth +22, Survival +9; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Languages Common, Druidic, Sylvan
SQ a thousand faces, nature bond (Earth domain), nature sense, trackless step, wild empathy +20, woodland stride

Source Template

ECOLOGY

Environment any blighted land
Organization solitary or circle (2–8 siabraes plus 3–12 undead minions)
Treasure NPC gear (+2 wild hide armor, +2 defending quarterstaff, headband of mental prowess +2 [Wis, Cha], ring of protection +2)

Siabraes do not form spontaneously; they arise only when a druid of sufficient power (at least 11th level) willingly gives her spirit over to undeath in a horrific ritual that must occur at the heart of necromantically empowered standing stones. Some druids are initially unwilling participants in these rituals—captives brought to the stones by elder siabraes to increase their numbers. To date, no druid has ultimately been able to resist this eldritch transformation with any other recourse than pure death.

Section 15: Copyright Notice

Pathfinder Campaign Setting: The Worldwound © 2013, Paizo Publishing, LLC; Authors: James Jacobs, Jonathan Keith, Jason Nelson, Todd Stewart, and Tanith Tyrr.