|Annis Hag Witch 15 CR 15
Female annis hag (reincarnated drow noble) witch 15
CE Medium monstrous humanoid
Init +4; Senses darkvision 60 ft.; Perception +16
AC 31, touch 16, flat-footed 27 (+4 armor, +1 deflection, +4 Dex, +1 dodge, +11 natural)
hp 145 (15d6+90)
Fort +8, Ref +9, Will +10; +2 vs. enchantment
DR 2/bludgeoning; Immune sleep; SR 26
Speed 40 ft.
Melee bite +9 (1d4+2), 2 claws +9 (1d4+2 plus grab)
Special Attacks hexes (blight [150 feet], cackle, evil eye [–4, 10 rounds], flight [feather fall at will, levitate 1/day, fly 15 minutes/day], major healing [cure critical], misfortune [2 rounds], retribution [7 rounds], waxen image [7 uses/image]), poison use, rend (2 claws, 2d4+3)
Spell-Like Abilities (CL 15th; concentration +18)
At will—dancing lights, deeper darkness, faerie fire, feather fall, levitate
1/day—divine favor, dispel magic, suggestion (DC 16)
Witch Spells Prepared (CL 15th; concentration +22)
8th—horrid wilting (DC 25)
7th—harm (DC 25), power word blind, reverse gravity
6th—cone of cold (DC 25), greater dispel magic, mass fester (DC 25), mislead (DC 25)
5th—feeblemind (DC 25), mind fog, suffocation (DC 25), teleport, waves of fatigue
4th—crushing despair (DC 25), cure serious wounds, dimension door, enervation (DC 25), phantasmal killer (DC 25)
3rd—bestow curse (DC 25), dispel magic, major image (DC 25), ray of exhaustion (DC 25), screech (DC 25), vampiric touch
2nd—alter self (2), false life (already cast), mirror image, spectral hand, web (DC 25)
1st—charm person (DC 25), chill touch (DC 25), ill omen (DC 25), mage armor (already cast), obscuring mist, ray of enfeeblement
0 (at will)—bleed (DC 25), daze (DC 25), read magic, touch of fatigue (DC 25)
Str 14, Dex 18, Con 16, Int 24, Wis 12, Cha 16
Base Atk +7; CMB +9; CMD 24
Feats Arcane Strike, Craft Staff, Craft Wondrous Item, Dodge, Greater Spell Focus (enchantment), Improved Familiar, Spell Focus (enchantment), Toughness
Skills Intimidate +21, Knowledge (arcana) +25, Knowledge (dungeoneering) +22, Knowledge (nature) +25, Knowledge (nobility) +22, Knowledge (planes) +25, Knowledge (religion) +22, Perception +16, Spellcraft +25, Swim +6
Languages Abyssal, Aklo, Common, Dwarven, Elven, Giant, Necril, Terran, Undercommon
SQ witch’s familiar (quasit)
Combat Gear staff of cackling wrath; Other Gear amulet of natural armor +1, headband of vast intelligence +4, marionette crux, ring of protection +1, spell component pouch, unholy symbol, 158 pp PC Gear +195,000 gp
Poison Use (Ex)
Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Drow favor an insidious toxin that causes its victims to lapse into unconsciousness—this poison allows drow to capture slaves with great ease.
Drow Poison—injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect unconsciousness for 1 minute; secondary effect unconsciousness for 2d4 hours; cure 1 save.
This hag witch considers herself a direct conduit of her lord’s murderous will. The irony of shedding a venerable but still beautiful drow body for a young but aged-looking hag’s body vexes the witch, so she often uses alter self to change back to a more beautiful form, similar to the one she bore in her previous life.
Section 15: Copyright Notice – Pathfinder Campaign Setting: Rival Guide
Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.