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Half-Fiend Scion (Half-Fiend Urdefhan Warpriest 12)

The scent of death pours from this disheveled woman. Leather straps dotted with iron buckles bind her lean form.

Half-Fiend Scion CR 15

XP 153,600
Half-fiend urdefhan warpriest 12
NE Medium outsider (native)
Init +7; Senses darkvision 120 ft.; Perception +20

DEFENSE

AC 23, touch 12, flat-footed 21 (+8 armor, +2 Dex, +3 natural)
hp 157 (15 HD; 12d8+3d10+87)
Fort +15, Ref +12, Will +16
Defensive Abilities sacred armor (+2, 12 minutes/day); DR 10/magic, 5/good or silver; Immune death effects, disease, fear, level drain, poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 26

OFFENSE

Speed 20 ft., fly 45 ft. (good)
Melee +1 vicious rhoka sword +20/+15/+10 (1d10+7/18–20 plus 2d6), bite +13 (1d6+3), claw +13 (1d4+3) or mwk silver light mace +19/+14/+9 (1d6+6), bite +13 (1d6+3), claw +13 (1d4+3)
Special Attacks blessings 9/day, blood drain (1 Con), channel negative energy 6/day (DC 23, 4d6), fervor 13/day (4d6), sacred weapon (+3 1d10, 12 rounds/day), smite good, Strength damage
Spell-Like Abilities (CL 3rd; concentration +9)

At willfeather fall
3/dayalign weapon, darkness, death knell (DC 17), poison, ray of enfeeblement (DC 17), unholy aura
1/dayblasphemy, contagion, desecrate, horrid wilting, unhallow, unholy blight
Warpriest Spells Prepared (CL 12th; concentration +19)

4thdismissal (DC 21), divine power, inflict critical wounds (DC 21), summon monster IV
3rdbestow curse (DC 20), contagion (DC 20), deeper darkness, magic circle against good, protection from energy, summon monster III
2ndaugury, bull’s strength, enthrall (DC 19), lesser restoration, spiritual weapon, summon monster II (2)
1stbless, cause fear (DC 18), command (DC 18), divine favor, shield of faith, summon monster I (2)
0 (at will)bleed (DC 17), detect magic, guidance, read magic, resistance

STATISTICS

Str 23, Dex 16, Con 19, Int 14, Wis 24, Cha 22
Base Atk +12; CMB +18; CMD 31
Feats Augment Summoning, Combat Casting, Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Siphoning Blade*, Spell Focus (conjuration), Step Up, Toughness, Vital Strike, Voracious Blade*, Weapon Focus (rhoka sword)
Skills Acrobatics –1 (–5 when jumping), Bluff +14, Fly +7, Intimidate +19, Knowledge (dungeoneering) +7, Knowledge (planes) +17, Knowledge (religion) +17, Perception +20, Sense Motive +16, Spellcraft +16
Languages Aklo, Elven, Infernal, Undercommon, +1 language
SQ blessings (evil: battle companion, unholy strike; war: battle lust, war mind), daemonic pact
Combat Gear potion of barkskin (CL 9th), potion of bear’s endurance, potion of cat’s grace, potion of haste; Other
Gear +2 glamered chainmail, +1 vicious rhoka sword, masterwork silver light mace, belt of giant strength +2, cloak of resistance +3, headband of inspired wisdom +2, incense of meditation, ring of protection +2, iron unholy symbol

ABOUT

Urdefhans never forget who created them, and they spend their lives awaiting the day they will be destroyed and returned for an eternity of torment.

Their frequent interactions with daemons occasionally spawns reality-warping half-blood children who rise to positions of great power in urdefhan society—if they manage to survive.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Monster Codex © 2015, Paizo Inc.; Authors: John Compton, Paris Crenshaw, Mike Myler, Tork Shaw, and Larry Wilhelm.