The Horror Tree CR 14
The horror tree has an uncanny knack for sensing druids, rangers, gnomes, and other creatures with ties to the natural world. It targets these foes over others. It slams away with its power attack unless it has a very hard time hitting its foes. The horror tree pursues foes as long as they remain in sight but does not pursue enemies into the nearby cabin (though if foes remain in reach, it does strike at them through open doors and windows). The horror tree fights until destroyed.
Str 41, Dex 8, Con -, Int 12, Wis 16, Cha 18
Base Atk +15; CMB +34 (+36 bull rush, sunder); CMD 43 (45 vs. bull rush, sunder)
Feats Awesome Blow, Cleave, Improved Bull Rush, Improved Critical (slam), Improved Natural Armor, Improved Natural Attack (slam), Improved Sunder, Power Attack, Toughness, Vital Strike, Weapon Focus (slam)
Skills Disguise +28, Knowledge (nature) +22, Perception +27, Sense Motive +27, Survival +24
SQ double damage against objects
The horror tree’s branches are encrusted with a virulent fungus that grows rapidly when in contact with blood, sending filaments ripping through the bodies of any living creatures damaged by its slams and dealing 1d6 points of Dexterity damage in the process. A creature brought to 0 Dexterity by this effect is slain.
If the horror tree makes a full attack against an object or structure, it deals double damage.
Treasure A hollow in the undead treant’s trunk hides some treasures it has gathered over the years. These can be found with a DC 20 Perception check of its body and consist of a large black opal worth 2,000 gp, a cracked leather backpack containing a broken rock hammer and 43 gp, (12) +2 crossbow bolts of distance, and a sealed pocket flask holding an elixir of the peaks.
Pathfinder 6: Spires of Xin-Shalast. Copyright 2008, Paizo Publishing LLC. Author: Greg A. Vaughan