This sagely stone giant wears loose furs and a long cloak, and wields a large stone club covered with crystals.
Stone Giant Elder CR 14
Speed 40 ft.
Melee mwk greatclub +21/+16/+11 (2d8+10) or 2 slams +20 (1d8+7)
Ranged rock +17/+12/+7 (1d8+10)
Space 10 ft.; Reach 10 ft.
Special Attacks rock throwing (180 ft.)
Spell-Like Abilities (CL 10th; concentration +16)
Bloodline Spell-Like Abilities (CL 10th; concentration +16)
Sorcerer Spells Known (CL 10th; concentration +16)
5th (4/day)—hungry pit (DC 22)
4th (6/day)—calcific touch (DC 20), mass enlarge person (DC 20), stoneskin
3rd (7/day)—fireball (DC 19), greater magic weapon, haste (DC 19), shifting sand
2nd (8/day)—darkvision, glitterdust (DC 19), share language, shatter, stone call
1st (8/day)—crafter’s fortune, expeditious excavation, feather fall, mage armor, reduce person (DC 17), shocking grasp
0th (at will)—acid splash, arcane mark, detect magic, light, mage hand, mending, message, prestidigitation, read magic
Bloodline Deep Earth
Str 25, Dex 19, Con 22, Int 10, Wis 14, Cha 22
Base Atk +14; CMB +22; CMD 38
Feats Combat Casting, Dodge, Empower Spell, Eschew Materials, Heighten Spell, Iron Will, Martial Weapon Proficiency (greatclub), Point-Blank Shot, Power Attack, Precise Shot, Spell Focus (conjuration), Spell Penetration, Stone Magic
Skills Climb +16, Intimidate +15, Knowledge (arcana) +13, Perception +8 (+10 to notice unusual stonework), Spellcraft +13, Stealth +6, Use Magic Device +14
Languages Common, Giant
SQ bloodline arcana, rockseer
Combat Gear potions of cure serious wounds (2), potion of invisibility, scroll of invisibility sphere, scroll of dimension door, wand of blur (13 charges); Other Gear masterwork greatclub, 6 rocks, amulet of natural armor +1, bracers of armor +2, cloak of resistance +2, headband of alluring charisma +2, lesser rod of maximize, ring of protection +1
This stone giant elder was scarcely old enough to speak when her parents and clan were slain by a tribe of raiders. The raiders tried to take the young stone giant to raise as their own, but she narrowly escaped their clutches, fleeing deep into the mountains, orphaned and alone. For the next 700 years, she wandered throughout the peaks staying briefly with each stone giant clan she met along the way. She was inevitably drawn to leave each new tribe soon after she discovered them. During these journeys she claimed her giant name “the wanderer in stone.”
Despairing of ever finding a true home, she felt the pull of the towering distant Mountains. Choosing a peak at random, she climbed and climbed, heedless of the biting cold. Near the mountain’s top she found an inviting cave overlooking the sprawling lands of the frozen north. Though she had no way of being sure, the ancient stone giant felt that these mountains were her true homeland. Settled in her cave, at peace, she waited for death to take her. Instead, for the first time in her long life, she heard the whispers in the stone, awakening within her the ancient earth magic of her people. She descended from the heights and soon came upon a fledgling tribe of stone giants, bereft of an elder and as lost as she had been. She has guided their path ever since.
Pathfinder Campaign Setting: Giants Revisited © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Ryan Costello, Brian R. James, Jason Nelson, Russ Taylor, and Ray Vallese.