The armor clanks loosely against the bony form that wears it, an ancient warrior in archaic harness. It raises its sword in salute and assumes a fighting stance.
Human Skeleton Warrior
AC 27, touch 12, flat-footed 25 (+11 armor, +1 Dex, +1 dodge, +4 natural)
hp 121 (13d10+26 plus 13)
Fort +12; Ref +9; Will +7; +3 vs. fear
Defensive Abilities bravery +3; DR 10/magic and bludgeoning; Immune channel energy, undead traits; SR 28
Speed 30 ft.
Melee +2 bastard sword +25/+20/+15 (1d10+16/17–20)
Ranged mwk longbow +17/+12/+7 (1d8+2/x3)
Special Attacks weapon training (heavy blades +3, bows +2, light blades +1)
Spell–like Abilities (CL 13th):
Str 22, Dex 13, Con —, Int 8, Wis 12, Cha 14
Base Atk +13; CMB +19; CMD 31
Feats Alertness, Blind-FightB, CleaveB, Critical FocusB, Dodge, Great CleaveB, Improved Critical (bastard sword)B, Improved InitiativeB, Improved Sunder, Lightning Reflexes, Power Attack, Quick DrawB, Run, Weapon Focus (bastard sword), Weapon Specialization (bastard sword)
Skills Climb +13, Intimidate +26, Perception +9, Sense Motive +9, Swim +14; Racial Modifiers +8 Intimidate, +6 Perception, +6 Sense Motive
SQ armor training 3
Gear +2 full plate, +2 bastard sword, masterwork longbow, 20 arrows, cloak of resistance +2, boots of speed
Skeleton warriors are shrouded in an aura of fear. Creatures with less than 5 HD and in a 30-foot radius must succeed on a Will save or be affected as though by fear cast by a caster of the skeleton warrior’s levels.
A skeleton warrior can track and find the possessor of its circlet unerringly, as though guided by discern location. Using this ability, it can also find the last person to possess its circlet. Its caster level is equal to its total Hit Dice.
Base template: Skeleton Warrior (CR +2)
Skeleton Warrior from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Nigel Morgan.