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Ghoul Aristocrat 3/Cleric 13


Ghoul Aristocrat 3/Cleric 13 CR 14

XP 38,400
Female ghoul aristocrat 3/cleric 13
CE Medium undead
Init +4; Senses darkvision 60 ft.; Perception +10

DEFENSE

AC 28, touch 15, flat-footed 25 (+9 armor, +2 deflection, +3 Dex, +2 natural, +2 shield)
hp 188 (18 HD; 2d8+16d8+103)
Fort +14, Ref +9, Will +20
Defensive Abilities channel resistance +4; Immune undead traits

OFFENSE

Speed 20 ft.
Melee +1 wounding flail +16/+11/+6 (1d8+4/19–20) or +1 bite +16 (1d6+4 plus disease, paralysis), 2 +1 claws +16 (1d4+4 plus paralysis)
Ranged +1 light crossbow +17 (1d8+1/19–20)
Special Attacks channel negative energy 8/day (DC 23, 7d6), disease, killing blow (6 bleed, 2/day), paralysis (1d4+1 rounds, DC 16, elves are immune to this effect), scythe of evil (6 rounds, 2/day)
Domain Spell-Like Abilities (CL 13th; concentration +19)

9/day—bleeding touch (6 rounds), touch of evil (6 rounds)

Cleric Spells Prepared (CL 13th; concentration +19)

7thdestructionD (DC 24), ethereal jaunt
6thantilife shell, create undeadD, greater dispel magic, harm (DC 23)
5thplane shift (DC 21), righteous might, slay living (DC 22), suffocationD (DC 22), true seeing
4thdivine power, freedom of movement, inflict critical wounds (DC 21), sending, spell immunity, unholy blightD (DC 20)
3rdanimate dead, bestow curse (DC 20), deeper darkness, dispel magic, inflict serious wounds (DC 20), magic circle against goodD
2ndbull’s strength, death knellD (DC 19), desecrate, eagle’s splendor, inflict moderate wounds (DC 19), shatter (DC 18), spiritual weapon
1stbane (DC 17), cause fearD (DC 18), deathwatch, divine favor, inflict light wounds (DC 18), obscuring mist, shield of faith
0 (at will)bleed (DC 17), detect magic, guidance, read magic

D Domain spell; Domains Death (Murder subdomain), Evil

STATISTICS

Str 16, Dex 18, Con —, Int 13, Wis 22, Cha 20
Base Atk +12; CMB +15 (+19 to trip); CMD 31 (33 vs. trip)
Feats Civilized Ghoulishness, Combat Expertise, Command Undead, Greater Trip, Improved Channel, Improved Critical (flail), Improved Trip, Selective Channeling, Spell Focus (necromancy)
Skills Acrobatics +10 (+6 jump), Climb +10, Diplomacy +10, Disguise +10 (+20 to appear human), Knowledge (history) +10, Knowledge (nobility) +5, Knowledge (planes) +10, Knowledge (religion) +20, Linguistics +5, Perception +10, Sense Motive +10, Spellcraft +10, Stealth +10
Languages Abyssal, Common, Necril, +1 additional
SQ aura, permanent spells
Combat Gear screaming bolts (2), scrolls of dispel magic, scroll of magic circle against good, scroll of invisibility purge (on caster’s shield); Other Gear +3 breastplate, caster’s shield, +1 light crossbow with 20 bolts, +1 wounding flail, headband of mental prowess (Cha and Wis) +2, ring of protection +2, unholy symbol of Kabriri, 91 gp
PC Gear +265,500 gp

SPECIAL ABILITIES

Permanent Spells

Her natural attacks benefit from a permanent greater magic fang spell.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.