Noble Djinni Ranger 3/Cleric 7 CR 14
Female noble djinni ranger 3/cleric 7
LN Large outsider (air, extraplanar, genie)
Init +9; Senses darkvision 60 ft.; Perception +21 (+23 vs. fire outsiders); Aura overwhelming lawful neutral
Speed 20 ft., fly 60 ft. (perfect)
Melee +1 fire outsider bane scimitar +24/+19/+14/+9 (1d8+8/15–20), +1 fire outsider bane kukri +24/+19 (1d6+8/18–20) or
2 slams +24 (1d8+7) or
vs. fire outsiders +1 fire outsider bane scimitar +28/+23/+18/+13 (1d8+12/15–20 plus 2d6), +1 fire outsider bane kukri +28/+23 (1d6+12/18–20 plus 2d6) or
vs. fire outsiders 2 slams +26 (1d8+9)
Ranged +1 fire outsider bane composite longbow +21/+16/+11/+6 (2d6+8/×3) or
vs. fire outsiders +1 fire outsider bane composite longbow +25/+20/+15/+10 (2d6+12/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks air mastery, whirlwind (1/10 minutes, 10–50 ft. tall, 1d8+7 damage, DC 27), channel positive energy 7/day (4d6, DC 17), favored enemy (fire outsider +2)
Spell-Like Abilities (CL 9th; concentration +13)
At will—invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only)
1/day—create food and water, create wine (as create water, but wine instead), gaseous form (for up to 1 hour), major creation (created vegetable matter is permanent), persistent image (DC 19), wind walk
Special—grant 3 wishes (to nongenies only)
9/day—storm burst (1d6+3 nonlethal), wind blast (+13)
4th—divine power, sending, sleet stormD
3rd—call lightningD (DC 19), dispel magic, remove curse
2nd—lesser restoration (2), resist energy (2), wind wallD (DC 18)
1st—command (DC 17), divine favor (2), entropic shield (DC 17), obscuring mistD, sanctuary (DC 17), shield of faith
0 (at will)—detect magic, guidance, mending, resistance
Str 24, Dex 20, Con 18, Int 14, Wis 23, Cha 19
Base Atk +18; CMB +26; CMD 42
Feats Dodge, Double Slice, Endurance, Improved Critical (scimitar), Improved InitiativeB, Improved Two-Weapon Fighting, Mobility, Spring Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (kukri, scimitar), Wind Stance
Skills Appraise +15, Bluff +4 (+6 vs. fire outsiders), Craft (weapons) +15, Diplomacy +20, Escape Artist +18, Fly +17, Knowledge (history) +17, Knowledge (religion) +18, Knowledge (planes) +2 (fire outsider lore only), Perception +21 (+23 vs. fire outsiders), Ride +17, Sense Motive +21 (+23 vs. fire outsiders), Spellcraft +17, Survival +17 (+18 track, +20 track fire outsiders)
Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
SQ favored terrain (Plane of Fire), spontaneous casting (cure spells), track +1, wild empathy +7
Gear +1 mithral chain shirt, +1 fire outsider bane kukri, +1 fire outsider bane scimitar, +1 fire outsider bane composite longbow (+7 Str) with 20 arrows and 2 fire outsider slaying arrows, headband of inspired wisdom +4
Airborne creatures take a –1 penalty on attack and damage rolls against a djinni.
As a standard action, she can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6+3 points of nonlethal damage, In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round.
As a standard action, she can unleash a blast of air in a 30-foot line. Make a combat maneuver check against each creature in the line, using her caster level as her base attack bonus and her Wisdom modifier in place of her Strength modifier. Treat the results as a bull rush attempt.