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Mithral-Clad Human Transmuter 12

Mithral-Clad human Transmuter 12 CR 14

XP 38,400
Male mithral-clad human transmuter 12
NE Medium humanoid
Init +3; Senses Perception +8

DEFENSE

AC 29, touch 13, flat-footed 26 (+4 armor, +3 Dexterity, +8 natural, +4 shield)
hp 119 (12d6+75)
Fort +9, Ref +10, Will +13
Defensive Abilities medium fortification; DR 10/adamantine (first 120 points of damage); Immune electricity (first 120 points of damage); Resist fire 15
Weaknesses vulnerability to electricity

OFFENSE

Speed 60 ft., fly 60 ft. (perfect)
Melee staff of mithral might +10/+5 (1d6+4)

Transmuter Spell-like Abilities:

1/day physical enhancement (+3, currently in strength)
12/day – change shape (1 round, as beast shape III or elemental body II); telekinetic fist (1d4+6)

Spells Prepared (CL 12th, concentration +18, +8 touch, +9 ranged touch)

6thdisintegrate (DC 24, x2), greater dispel magic, quickened mirror image
5thbaleful polymorph (DC 23), cone of cold (DC 21), dismissal, quickened shield, wall of force
4thdimension door (2), fear (DC 20), mass reduce person (DC 22), stoneskin
3rddispel magic, fireball (DC 19), fly, extended false life, slow (DC 21), protection from energy
2ndacid arrow, blindness/deafness (DC 18), cat’s grace, glitterdust (DC 18), extended mage armor, scorching ray, extended unseen servant
1stexpeditious retreat, grease (DC 17), magic missile (3), reduce person (DC 19), true strike
0acid splash, mage hand, open/close, prestidigitation

Opposed Schools: divination, enchantment

TACTICS

Before Combat He starts every day by casting extended false life, mage armor, and unseen servant. In the event that he hears combat nearby, he takes the time to cast the following spells before investigating: shield, stoneskin, fly, protection from energy (electricity), cat’s grace, and expeditious retreat. These effects are included in his stats above.

During Combat If caught off-guard, he dimension doors to safety, casts his short-term defensive spells as outlined above, then returns to confront the PCs. He always opens with a disintegrate against any obvious clerics, along with a quickened mirror image. He also uses his unseen servants to pick up and carry away items that PCs drop or lose to his telekinetic disarming attempts.

Morale He fights until reduced to 20 hit points or less, whereupon he dimension doors to area G8. If confronted there, he fights to the death.

Base Stats Without his protective spells in effect, his stats change as follows:
Init +1; AC 19, touch 11, flat-footed 18; hp 104; Ref +7; Spd 30 ft.; Dex 12

STATISTICS

Str 15, Dex 16, Con 18, Int 22, Wis 14, Cha 12
Base Atk +6; CMB +8; CMD 21
Feats Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wondrous Item, Extend Spell, Greater Spell Focus (transmutation), Iron Will, Lightning Reflexes, Scribe Scroll, Spell Focus (transmutation)
Skills Craft (metalworking) +21, Fly +18, Knowledge (arcana) +21, Knowledge (engineering) +21, Knowledge (nature) +21, Knowledge (planes) +21, Perception +8, Sense Motive +8, Spellcraft +21, Swim –2
Languages Draconic, Terran, +1 additional
SQ bonded item (staff of mithral might)
Combat Gear staff of mithral might (10 charges);
Other Gear cloak of resistance +1, rod of metal and mineral detection, belt of mighty constitution +2, 500 gp in diamond dust




Section 15: Copyright Notice

Pathfinder 5: Sins of the Saviors

Pathfinder 5: Sins of the Saviors. Copyright 2007, Paizo Publishing LLC. Author: Steven S. Greer