Ghast Cleric 13

Ghast Cleric 13 CR 14

XP 38,400
Male ghast cleric 13
CE Medium undead
Init +5; Senses darkvision 60 ft.; Perception +25; Aura stench (10 ft., DC 18, 1d6+4 minutes)


AC 31, touch 16, flat-footed 25 (+9 armor, +5 Dex, +1 dodge, +6 natural)
hp 200 (15d8+133)
Fort +17, Ref +11, Will +20
Immune undead traits


Speed 30 ft.
Melee +3 unholy scythe +17/+12 (2d4+9/19–20/×4), bite +9 (1d6+2 plus disease and paralysis)
Special Attacks channel negative energy 12/day (DC 23, 7d6), disease (ghoul fever, DC 18), paralysis (DC 18), scythe of evil (6 rounds, 2/day)
Domain Spell-Like Abilities (CL 13th; concentration +20)

10/day—bleeding touch (6 rounds)
10/day—touch of evil (6 rounds)

Cleric Spells Prepared (CL 13th; concentration +20)

7thblasphemy (DC 24)D, destruction (DC 24), summon monster VII
6thantilife shell, create undeadD, harm (DC 23), planar ally
5thcommune, flame strike (DC 22), extended greater magic weapon, slay living (DC 22)D, spell resistance
4thair walk, freedom of movement, lesser planar ally, extended magic vestment, poison (DC 21), unholy blight (DC 21)D
3rdanimate deadD, bestow curse (DC 20), contagion (DC 20), dispel magic (2), meld into stone, prayer
2ndaugury, bull’s strength, darkness, death knell (DC 19)D, desecrate, spiritual weapon, sound burst (DC 19)
1stbane (DC 18), bless, command (DC 18), divine favor, protection from goodD, shield of faith, sanctuary (DC 18)
0 (at will)bleed (DC 17), detect magic, guidance, read magic
D Domain spell; Domains Death, Evil


Before Combat Casts extended greater magic weapon and extended magic vestment on himself every day.

During Combat The ghast cleric prefers to let his minions engage in melee combat at the start of a fight, giving him a chance to cast antilife shell and then the luxury of casting other spells to bolster his own strengths or to attack the PCs at range. Before entering melee combat, he takes the time to cast freedom of movement, prayer, bull’s strength, divine favor, and shield of faith if he has the chance.

Morale The ghast cleric fights until destroyed, confident until the last possible moment that his god will keep him safe.


Str 19, Dex 20, Con —, Int 16, Wis 24, Cha 24
Base Atk +10; CMB +14; CMD 30
Feats Combat Casting, Command Undead, Dodge, Extend Spell, Extra Channel, Improved Critical (scythe), Toughness, Vital Strike
Skills Diplomacy +20, Intimidate +20, Knowledge (arcana) +11, Knowledge (engineering) +8, Knowledge (religion) +21, Perception +25, Spellcraft +15, Stealth +17
Languages Common, Dwarven, Necril, Terran, Undercommon
SQ death’s embrace
Gear +1 mithral breastplate, +1 unholy scythe, amulet of natural armor +2, cloak of resistance +2

Section 15: Copyright Notice

Pathfinder Campaign Setting: Dungeons of Golarion. © 2011, Paizo Publishing, LLC. Authors: Jason Bulmahn, Matthew Goodall, Brandon Hodge, Anthony Pryor, and Mike Shel.
scroll to top