Draugr Captain Ranger 10 CR 14
AC 25, touch 14, flat-footed 21 (+7 armor, +3 Dex, +1 dodge, +4 natural)
hp 182 (13 HD; 3d8+10d10+114)
Fort +17, Ref +13, Will +11
Defensive Abilities evasion; DR 5/bludgeoning or slashing; Immune undead traits; Resist cold 10, fire 10
Speed 20 ft., swim 20 ft.
Melee +3 wounding dragon–bane greatsword +22/+17/+12 (2d6+12/17–20 plus 1 negative level) or slam +18 (1d10+9 plus 1 negative level)
Ranged +2 huntsman composite longbow +17/+12/+7 (1d8+8/×3)
Special Attacks combat style (two-handed weapon), favored enemy (dragons +6, fey +2, magical beasts +2)
Spell-Like Abilities (CL 5th; concentration +12)
Ranger Spells Prepared (CL 7th; concentration +10)
Str 22, Dex 16, Con —, Int 16, Wis 16, Cha 24
Base Atk +12; CMB +18; CMD 32
Feats Cleave, Dodge, Endurance, Furious Focus, Improved Critical (greatsword), Point-Blank Shot, Power Attack, Shield of Swings, Toughness, Vital Strike, Weapon Focus (greatsword)
Skills Climb +13, Intimidate +23, Knowledge (arcana) +19, Knowledge (dungeoneering) +19, Knowledge (geography) +19, Knowledge (nature) +19, Perception +19, Stealth +17, Survival +19, Swim +16
Languages Common (can’t speak), Skald (can’t speak)
SQ favored terrain (cold +4, water +2), hunter’s bond (companions), swift tracker, track +5, wealth of adventuring, wild empathy +17, woodland stride
Gear +3 cold resistance fjord linnorm hide armor, +3 wounding dragon–bane greatsword, +2 huntsman composite longbow with 20 arrows, cloak of resistance +2, headband of alluring charisma +2, 170 gp
Instead of causing nausea with a successful hit as an ordinary draugr does, draugr captains bestow 1 negative level on a hit. A draugr captain can even bestow a negative level via a weapon it wields, but if it gains multiple attacks with a weapon, it can only bestow 1 negative level per round in this manner.
This creature was a famed adventurer in life and possessed a number of powerful magic items he collected along his travels, including his iconic linnorm hide armor, a mighty longbow, and his magical greatsword. His wealth is equivalent to that of a 13th-level PC, which increases his CR by 1.
This legendary blade is a double-sided blade of folded blue steel, intricately engraved with ancient runes that light up with electric flame in the presence of dragonkind. The hilt is inlaid with ebony and wrapped with silver wire; the pommel features two silvered dragon heads.
- The sword is a +3 wounding dragon–bane greatsword.
- When the wielder scores a critical hit on a dragon, the dragon heads on its pommel spit boiling acid into the wound hewn by the blade, dealing an additional 1d10 points of acid damage and 1d10 points of fire damage to the dragon.
- The sword’s wielder gains a +4 resistance bonus on all saving throws against breath weapons, spell-like abilities, and spells from dragons.
While most draugr captains were the masters of their ships in life, exceptions have been known to exist, particularly among lowly crew drudges who derived the most power from their transition to undeath. Such gifted individuals are usually seen by their fellow undead crew members as the rightful captains of the ghost ships they have come to command.
A draugr captain is a draugr with the advanced simple template. In addition to this, most draugr captains have additional class levels, usually as barbarians, fighters, or rogues. Draugr captains can also use obscuring mist as a spell-like ability (CL 5th, concentration +8) three times per day, and instead of causing nausea with a successful hit, they bestow 1 negative level on a hit. A draugr captain can even bestow a negative level via a weapon it wields, but if it gains multiple attacks with a weapon, it can only bestow 1 negative level per round in this manner.
Section 15: Copyright Notice
Pathfinder Campaign Setting: Undead Unleashed © 2014, Paizo Inc.; Authors: Adam Daigle, Dave Gross, Mark Moreland, David N. Ross, Todd Stewart, and Jerome Virnich.