Divine Chieftain (Girtablilu Druid [desert druid] 10)

This authoritative, scorpion-bodied woman is bedecked with amulets and other regalia.

Divine Chieftain CR 14

XP 38,400
Girtablilu druid (desert druid) 10
N Large monstrous humanoid
Init +11; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +17


AC 30, touch 12, flat-footed 27 (+8 armor, +2 Dex, +1 dodge, +10 natural, –1 size)
hp 240 (20 HD; 10d8+10d10+140)
Fort +19, Ref +14, Will +21; +2 vs. gaze attacks and figment and pattern illusions
Immune blinding and dazzling effects


Speed 35 ft.
Melee +1 spear +23/+18/+13/+8 (2d6+10/×3), 2 claws +21 (1d6+3 plus grab), sting +21 (1d6+3 plus poison)
Ranged mwk sling +19/+14/+9/+4 (1d4+6) or +1 spear +19 (2d6+10/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d6+5), poison (DC 27), wild shape 4/day
Spell-Like Abilities (CL 10th; concentration +13)

1/daysummon nature’s ally V (1d3 giant scorpions)

Druid Spells Prepared (CL 10th; concentration +15)

5thbaleful polymorph (DC 20), commune with natureD, cure critical wounds, stoneskin
4thdispel magic, freedom of movement, giant vermin, rusting graspD, scrying (DC 19)
3rdcure moderate wounds, greater magic fang, meld into stoneD, protection from energy, stone shape
2ndbarkskin, bear’s strength, lesser restoration, owl’s wisdom, spider climb, stone callD 1stcure light wounds, expeditious excavation, longstrider, magic fang, magic stoneD, pass without trace, speak with animals
0 (at will)create water, guidance, mending, read magic

D Domain spell; Domain Ruins*


Str 22, Dex 14, Con 25, Int 12, Wis 20, Cha 16
Base Atk +17; CMB +24 (+28 grapple); CMD 38 (50 vs. trip)
Feats Dazzling Display, Deadly Stroke, Dodge, Improved Initiative, Improved Natural Armor, Multiattack, Persuasive, Shatter Defenses, Weapon Focus (claw, sting)
Skills Climb +12, Diplomacy +23, Intimidate +23, Knowledge (dungeoneering, engineering, geography, history, nature, religion) +11, Perception +22, Sense Motive +23, Stealth +17, Survival +20; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
Languages Common, Druidic, Girtablilu, +1 language
SQ desert endurance, desert native +5, nature bond (Ruins domain), nature sense, sandwalker, scorpion empathy +20, shaded vision, undersized weapons, wild empathy +13
Combat Gear oils of make whole (3), wand of call lightning (13 charges); Other Gear +2 scorpion-hide breastplate (worth 5,350 gp), +1 spear, mwk sling, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, headband of mental prowess +2 (Wis, Cha), ring of protection +1, granite and diamond dust (1,000 gp)


A divine chieftain wields absolute authority over her tribe.

She embodies the girtablilus’ dedication to their self-appointed sacred duties: studied in history, an expert on lost ruins, a compassionate diplomat, and a fearsome warrior.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Monster Codex © 2015, Paizo Inc.; Authors: John Compton, Paris Crenshaw, Mike Myler, Tork Shaw, and Larry Wilhelm.

scroll to top