This beautiful female sphinx appears both wise and thoughtful.
Unique Gynosphinx CR 13
Speed 40 ft., fly 60 ft. (poor)
Melee 2 claws +26 (4d6+12/19-20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks pounce, rake (4d6+12), trample (4d6+18, DC 31)
Spell-Like Abilities (CL 18th; concentration +23)
Constant—comprehend languages, detect magic, read magic, see invisibility
At will—clairaudience/clairvoyance, statue
1/day—commune, contact other plane, dispel magic, legend lore, locate object, remove curse
1/week—Any three of the following: symbol of fear (DC 21), symbol of pain (DC 20), symbol of persuasion (DC 21), symbol of sleep (DC 20), symbol of stunning (DC 22); all symbols last for 1 week maximum
Str 34, Dex 8, Con 22, Int 27, Wis 21, Cha 21
Base Atk +18; CMB +34 (+38 grapple); CMD 43 (47 vs. trip)
Feats Alertness, Cleave, Combat Casting, Flyby Attack, Hover, Improved Critical (claw), Improved Initiative, Iron Will, Power Attack
Skills Diplomacy +23, Fly +10, Intimidate +23, Knowledge (arcana) +26, Knowledge (engineering) +17, Knowledge (history) +26, Knowledge (local) +26, Knowledge (religion) +15, Linguistics +10, Perception +30, Sense Motive +16, Spellcraft +26, Use Magic Device +14
Languages Aklo, Celestial, Common, Cyclops, Draconic, Elven, Infernal, Polyglot, Sphinx, +3 additional
Gear chime of opening (7 uses left), goggles of minute seeing, marvelous pigments, 2,000 gp in assorted gems.
Pathfinder Campaign Setting: Mythical Monsters Revisited © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jonathan H. Keith, Michael Kenway, Jason Nelson, Anthony Pryor, and Greg A. Vaughan.