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Rune Giant Fighter 2

Rune Giant Fighter 2 CR 19

XP 204,800
Male rune giant fighter 2
LE Gargantuan humanoid (giant)
Init +0; Senses low-light vision; Perception +31

DEFENSE

AC 30, touch 6, flat-footed 30 (+9 armor, +15 natural, –4 size)
hp 302 (20d8+2d10+200)
Fort +18, Ref +6, Will +20; +1 vs. fear
Defensive Abilities bravery +1; Immune cold, electricity, fire

OFFENSE

Speed 35 ft.
Melee mwk cold iron greatsword +30/+25/+20/+15 (4d6+22/17– 20), 2 slams +28 (2d6+15)
Space 20 ft.; Reach 20 ft.
Special Attacks command giants, runes, spark shower
Spell-Like Abilities (CL 20th; concentration +24)

Constantair walk
At willcharm person (DC 15), suggestion (DC 17)
3/daydominate person (DC 19), mass charm monster (DC 22)
1/daydemand (DC 22), true seeing

STATISTICS

Str 41, Dex 11, Con 28, Int 14, Wis 23, Cha 18
Base Atk +17; CMB +36; CMD 46
Feats Awesome Blow, Cleave, Critical Focus, Great Cleave, Greater Bull Rush, Improved Bull Rush, Improved Critical (greatsword), Improved Vital Strike, Iron Will, Power Attack, Staggering Critical, Vital Strike, Weapon Focus (greatsword)
Skills Acrobatics +17, Craft (weapons) +27, Knowledge (history) +13, Knowledge (nobility) +13, Perception +31
Languages Common, Giant, Terran, +1 additional
Gear masterwork full plate, masterwork cold iron greatsword

SPECIAL ABILITIES

Command Giant (Su)

A rune giant gains a +4 racial bonus on the save DC of charm or compulsion effects used against giants.

Runes (Ex)

As a free action, whenever a rune giant uses its spark shower or spell-like abilities, it can cause the runes on its body to flash with light. All creatures within 10 feet of the giant must make a DC 24 Fortitude save or be blinded for 1 round.

The saving throw is Charisma-based.

Spark Shower (Su)

As a standard action, a rune giant can cause a shower of sparks to erupt out of one of the runes on its body. These sparks function as a breath weapon (30-ft. cone; 10d6 fire and 10d6 electricity damage; Reflex DC 29 half; usable once every 1d4 rounds).

The save DC is Constitution-based.

Magically crafted and crossbred from taiga and fire giant slaves by ancient wizards, rune giants are anathema to their own kind. Given power to command and magically control other giants, the rune giants themselves served their even more powerful masters, and in so doing granted ancient empires armies of giants to command. In the eons since these ancient empires collapsed, rune giants have persisted as a race of their own, little more than bogeymen, horrors whispered of late at night by superstitious giants.

Rune giants’ charcoal flesh is decorated by dozens of runes—manifestations of their eldritch powers. Rune giants are 40 feet tall and weigh 25,000 pounds.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Lost Cities of Golarion. © 2011, Paizo Publishing, LLC. Authors: Tim Hitchcock, Brandon Hodge, Michael Kortes, Jason Nelson, and Russ Taylor.