Ravenous Human Dread Zombie Aristocrat 13 CR 13
AC 23, touch 14, flat-footed 19 (+7 armor, +2 Dex, +1 dodge, +2 natural)
hp 114 (13d8+52); fast healing 10
Fort +6, Ref +7, Will +7
Defensive Abilities channel resistance +2; DR 5/-; Immune undead traits
Spd 30 ft. (cannot run)
Melee +2 human bane dagger +20/+15 (1d4+10/17–20) and bite +15 (1d4+4)
Ranged mwk dagger +14/+9 (1d4+8/17–20)
Special Attacks brain consumption, command zombies, favored prey, sprint
Before Combat This creature tears free a portion of the torso’s liver and eats it before combat begins if he has a chance, gaining the benefits of fast healing 10 for the fight to come.
During Combat If faced with enemies that include humans in their ranks, this creature’s terrible hunger pulls him to them that, causing him to ignore all non-human targets. He’s able to hold back his ravenous urgings enough to resist taking the time to feast on a slain human if there remain other enemies to defeat, but only barely.
Morale He fights until destroyed.
Str 26, Dex 17, Con –, Int 9, Wis 8, Cha 14
Base Atk +9; CMB +17 (+19 on grapple); CMD 29 (31 vs. grapple)
Feats Blind-Fight B, Combat Reflexes, Dodge, Improved Critical (dagger), Improved Grapple B, Improved Initiative, Improved Unarmed Strike B, Multiattack, Persuasive, Quick Draw, Toughness B, Weapon Focus (dagger)
Skills Acrobatics +11, Bluff +13, Climb +16, Diplomacy +19, Escape Artist +7, Intimidate +23, Knowledge (nobility) +9, Perception +7, Perform (strings) +17, Profession (cook) +7, Survival +8
Languages Giant, +1 additional
SQ cannibalistic healing, hungry special attacks, ravenous body, telepathic bond
Gear +3 chain shirt, +2 human-bane dagger, 8 masterwork daggers
When this creature makes a successful grapple check to deal damage with his bite against a pinned or helpless living foe, the foe must make a DC 24 Fortitude save or die as this creature consumes his brain. Creatures immune to critical hits and those with multiple heads are not killed by this attack. The save DC is Strength-based.
This creature gains a +2 bonus on damage rolls against humanoids and a +2 bonus on Bluff, Sense Motive, Perception, and Survival checks when using these skills against humanoids. Against humans, these bonuses increase to +4.
Humans take a –2 penalty on saving throws against this creature’s special attacks.
This creature must eat human flesh at least once every 3 days or he begins to starve.
Once per day, this creature can move at a speed of 300 feet when he makes a charge.
This creature has a permanent telepathic bond with one other creature.
Pathfinder 5: Sins of the Saviors. Copyright 2007, Paizo Publishing LLC. Author: Steven S. Greer