Prophet of the Bull (Minotaur Cleric 11)

This white-maned minotaur’s gilt-edged robes project elegance and terror in equal measure. The cloud of heady incense about her form doesn’t conceal the distinct scent of brimstone.

Prophet of the Bull CR 13

XP 25,600
Minotaur cleric 11
CE Large monstrous humanoid
Init +4; Senses darkvision 60 ft.; Perception +12


AC 24, touch 10, flat-footed 24 (+8 armor, +1 deflection, +6 natural, –1 size)
hp 127 (17 HD; 11d8+6d10+45)
Fort +14, Ref +12, Will +18
Defensive Abilities natural cunning


Speed 20 ft.
Melee +1 glaive +21/+16/+11 (2d8+10/19–20/×3), gore +19 (1d6+9)
Ranged mwk light crossbow +14 (2d6/19–20)
Space 10 ft.; Reach 10 ft.
Special Attacks channel negative energy 3/day (DC 15, 6d6), scythe of evil (5 rounds, 1/day), might of the gods (+11, 11 rounds/day), powerful charge (gore, 2d6+9)
Domain Spell-Like Abilities (CL 11th; concentration +15)

7/day—touch of evil (5 rounds)
7/daystrength surge (+5)

Cleric Spells Prepared (CL 11th; concentration +15)

6thblade barrier (DC 21), stoneskinD
5thflame strike (DC 20), righteous mightD, slay living (DC 19)
4thair walk, chaos hammer (DC 19), cure critical wounds, greater magic weapon, spell immunityD
3rdcure serious wounds, deeper darkness, dispel magic, magic circle against goodD, meld into stone, mind maze* (DC 17)
2ndbull’s strengthD, resist energy, shatter (DC 17), spiritual weapon, status, wind wall
1stbane (DC 15), cause fear (DC 15), cure light wounds, divine favor, protection from goodD, shield of faith
0 (at will)bleed (DC 14), detect magic, guidance, read magic

D domain spell; Domains Evil, Strength


Str 23, Dex 10, Con 13, Int 9, Wis 18, Cha 10
Base Atk +14; CMB +21 (+23 bull rush); CMD 32 (34 vs. bull rush)
Feats Combat Reflexes, Improved Bull Rush, Improved Critical (glaive), Improved Initiative, Lightning Reflexes, Power Attack, Spell Focus (evocation), Toughness, Weapon Focus (glaive)
Skills Intimidate +11, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +4, Perception +12, Spellcraft +8
Languages Abyssal, Common, Giant
Combat Gear potion of bear’s endurance, potion of rage, scrolls of find traps (2), scroll of invisibility purge, scroll of lesser planar ally, scroll of mass bull’s strength, wand of cure serious wounds (12 charges), wand of protection from law (22 charges), wand of shield of faith (15 charges), alchemist’s fire (5), unholy water (2); Other Gear +2 breastplate, +1 glaive, mwk light crossbow with 20 bolts, amulet of natural armor +1, cloak of resistance +2, headband of inspired wisdom +2, ring of protection +1, brass unholy symbol, spell component pouch, granite and diamond dust (500 gp)


Just as minotaurs believe they’re direct descendants of Baphomet, minotaur prophets consider themselves his ideal mortal servitors. Prophets favor cunning gambits and manipulation over direct confrontation, and toy with captives and even their own cultists. Prophets also honor the Lord of the Labyrinth’s more bestial interests; worshipers and enemies alike often fall victim to a prophet’s monstrous appetite for flesh.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Monster Codex © 2015, Paizo Inc.; Authors: John Compton, Paris Crenshaw, Mike Myler, Tork Shaw, and Larry Wilhelm.

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