Flesh Golem Barbarian 6 CR 13
AC 24, touch 6, flat-footed 24 (+6 armor, –1 Dex, +12 natural, –2 rage, –1 size)
hp 118 (15 HD; 9d10+6d12+30)
Fort +8, Ref +4, Will +9
Defensive Abilities improved uncanny dodge, trap sense +2; DR 5/adamantine; Immune construct traits, magic
Weaknesses open mind
Speed 40 ft.
Melee ogre hook +21/+16/+11 (2d8+10/×3) or 2 slams +21 (2d8+7 plus 1d6 electricity)
Ranged double crossbow +9 (2d6 and 2d6/19–20)
Space 10 ft.; Reach 10 ft.
Special Attacks berserk, rage (15 rounds/day), rage powers (knockback, moment of clarity, renewed vigor [1d8+2 hp])
Morale If berserk, the Beast fights until destroyed. On its own, the Beast flees from battle if reduced to fewer than 30 hit points
Base Statistics When not raging, the Beast’s statistics are AC 26, touch 8, flat-footed 26; Will +7; Melee ogre hook +19/+14/+9 (2d8+7/×3) or 2 slams +19 (2d8+5 plus 1d6 electricity); Str 21; CMB 21 (+23 bull rush); Skills Intimidate +14 (+18 against Medium or smaller creatures).
Str 25, Dex 9, Con —, Int 7, Wis 11, Cha 12
Base Atk +15; CMB +23 (+25 bull rush); CMD 30
Feats Cleave, Exotic Weapon Proficiency (double crossbow), Improved Bull Rush, Improved Iron Will, Intimidating Prowess, Iron Will, Power Attack, Skill Focus (Stealth)
Skills Disguise +6, Intimidate +16 (+20 against Medium or smaller creatures), Perception +4, Stealth +13
SQ fast movement
Gear battered masterwork breastplate, Large double crossbow with 20 bolts, Large ogre hook, boots of the mire, cloak of elvenkind, shock amulet of mighty fists, ragged and torn explorer’s outfit.
Unlike other constructs, the Beast is susceptible to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Pathfinder Adventure Path #44: Trial of the Beast. © 2011, Paizo Publishing, LLC; Author: Richard Pett.