White-Eyed Torturer (Derro Alchemist [vivisectionist] 11)

A scorpion’s claw and twisted goat legs, all stitched into place with ragged black thread, replace three of this wild-haired man’s limbs.

White-Eyed Torturer CR 12

XP 19,200
Derro alchemist (vivisectionist) 11
CE Small humanoid (derro)
Init +7; Senses darkvision 60 ft.; Perception +11

DEFENSE

AC 25, touch 16, flat-footed 21 (+6 armor, +1 deflection, +3 Dex, +1 dodge, +3 natural, +1 size)
hp 144 (14 HD; 3d8+11d8+81)
Fort +12, Ref +11, Will +8
Immune poison; SR 23; Weaknesses vulnerable to sunlight

OFFENSE

Speed 30 ft.
Melee aklys +13/+8 (1d6+2) or claw +13/+8 (1d4+3)
Ranged mwk repeating light crossbow +15/+10 (1d6/19–20) or aklys +14 (1d6+2)
Special Attacks sneak attack +7d6
Spell-Like Abilities (CL 3rd; concentration +5)

At willdarkness, ghost sound (DC 12)
1/daydaze (DC 12), sound burst (DC 14)

Alchemist Extracts Prepared (CL 11th)

4thdiscern lies (DC 18), stoneskin, universal formula
3rddraconic reservoir, fly, gaseous form, haste, remove blindness/deafness
2ndblur, cure moderate wounds, detect thoughts (DC 16), eagle’s splendor, vomit swarm
1stcure light wounds, disguise self, enlarge person (DC 15), expeditious retreat, shield, true strike

STATISTICS

Str 15, Dex 17, Con 18, Int 18, Wis 7, Cha 14
Base Atk +10; CMB +11; CMD 26
Feats Alertness, Brew Potion, Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Power Attack, Throw Anything, Toughness
Skills Bluff +13, Craft (alchemy) +17, Disable Device +15, Heal +2, Knowledge (arcana) +12, Knowledge (nature) +18, Perception +11, Sense Motive +12, Sleight of Hand +15, Spellcraft +21, Stealth +16, Use Magic Device +11
Languages Abyssal, Aklo, Common, Dwarven, Goblin, Undercommon
SQ alchemy (alchemy crafting +11, identify potions), cruel anatomist, mutagen (+4/–2, +2 natural, 110 minutes), discoveries (infusion, monstrous graft* [arm], monstrous graft* [leg ×2], sleeper agent*), madness, poison use, swift alchemy, swift poisoning, torturer’s eye, torturous transformation
Combat Gear potions of cure moderate wounds (3), potions of haste (2), blue whinnis (4 doses), medium spider venom (10 doses); Other Gear +2 chain shirt, aklys, mwk repeating light crossbow with 20 bolts, amulet of natural armor +1, goggles of minute seeing, headband of vast intelligence +2, ring of protection +1, antitoxin (3), formula book (contains all prepared extracts, plus an additional four 1st-level, four 2nd-level, three 3rd-level, and two 4th-level extracts of the GM’s choice), healer’s kit, surgeon’s tools, veterinarian’s kit, granite and diamond dust (750 gp), powdered platinum (300 gp)

ABOUT

The self-mutilated white-eyed torturer carves into humanoid flesh with deviant glee and bestial hands, eager to learn the limits of anatomy. Armed with cutting implements, pliers, clamps, and perhaps even aberrant claws, this twisted surgeon goes about his work modifying his patients and himself. To this derro, his subject is at best a beast, and as his victim’s screams echo through the nearby fungus-lined tunnels, other derros become drawn to the song and wait eagerly outside the torturer’s laboratory to see what wonder he has created.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Monster Codex © 2015, Paizo Inc.; Authors: John Compton, Paris Crenshaw, Mike Myler, Tork Shaw, and Larry Wilhelm.

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