This long-tailed aquatic beast resembles a massive snapping turtle with draconic features.
Unique Dragon Turtle CR 12
During Combat Kirhosk is confident in his battle abilities, but paranoid about magic. He ignores melee combatants in favor of attacking spellcasters, and uses his breath weapon whenever available, provided he can hit at least two targets. Otherwise he will only use it if the single target is gravely injured and likely to fall, or if he is gravely injured.
Morale Kirhosk is at the top of the food chain and knows it. He is loath to give up that place, even when attacked by surface dwellers, especially in his lair. This makes him less cautious and more likely to fight until severely injured. If reduced to less than a quarter of his total hit points, though, Kirhosk will use his breath weapon, trying to clear a path to the exit, and then flee.
Str 28, Dex 10, Con 19, Int 12, Wis 13, Cha 12
Base Atk +19; CMB +30 (+32 bull rush); CMD 40 (42 vs. bull rush)
Feats Awesome Blow, Blind-Fight, Cleave, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Snatch, Toughness, Vital Strike
Skills Diplomacy +23, Intimidate +23, Perception +23, Sense Motive +23, Stealth +14, Survival +23, Swim +39
Languages Aquan, Common, Draconic
Cloud of steam 20 ft. high, 25 feet wide, and 50 feet long, once every 1d4 rounds, damage 12d6 fire, Reflex DC 20 half; effective both on the surface and underwater. The save DC is Constitution-based.
A dragon turtle can attempt to capsize a boat or ship by ramming it as a charge attack and making a CMB check. The DC of this check is 25, or the result of the boat captain’s Profession (sailor) check, whichever is higher. For each size category larger than the dragon turtle’s size, it takes a cumulative -10 penalty on this CMB check.
Environment temperate aquatic
Dragon turtles make their homes in both salt and fresh water, where they rank among the biggest threats to sailors and those who travel by ship through the waterways of the world. Skilled mariners know the territory dragon turtles claim and frequently make offerings of gold and magic for safe passage or avoid the area entirely. For its part, a dragon turtle quickly grows to appreciate and even expect such tithes and gifts, and a dragon turtle that expects gifts but is ignored is a dangerous foe indeed.
A dragon turtle’s shell varies in color between individuals. Some have dull shells of brown and rust red, while others have carapaces of a deep green-blue color with silver highlights across the rocky ridges. The coloration of the head, tail, and legs is slightly paler than the shell and contains golden streaks along the crest and spines.
Dragon turtles claim vast territories in the open seas, encompassing regions often in excess of 50 square miles. Here, these dangerous beasts capsize ships that fail to respect their territories, adding the sunken wrecks and their valuable cargoes to their lairs. Dragon turtles generally make their homes in deep caves only accessible through the water, and often decorate their lairs not only with the wealth seized from ships they’ve sunk, but the wrecks of these unfortunate ships themselves. Their territorial natures and fondness for these types of lairs put them in direct conflict with other undersea races such as merfolk and sahuagin.
Large fish, such as tuna, sturgeons, and even sharks, rank among dragon turtles’ favorite foods, but being omnivores, they also sometimes feed on large undersea fields of seaweed. They certainly aren’t above supplementing their diets with the passengers of ships they sink, although such feeding is not borne of any intrinsic evil or cruelty. Dragon turtles possess shells 15 feet in diameter, with their appendages stretching a few feet further, and measure over 25 feet long from the tip of their noses to the ends of their powerful tails.
Pathfinder 22: The End of Eternity