Donlaan CR 12
Male N’gathau (formerly half-elf) fighter 10
NE Medium outsider (augmented humanoid, n’gathau, evil, extraplanar)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +7; Aura horrifying appearance (DC 16)
AC 23, touch 13, flat-footed 20 (+6 armor, +3 Dex, +4 natural)
hp 150 (10d10+50)
Fort +10; Ref +6; Will +7 (+10 vs. fear); +2 vs. enchantment
Defensive Abilities bravery +3; DR 10/magic; Immune acid, electricity, poison, sleep; Resist cold 5, fire 10; SR 23
Speed 30 ft.
Melee mwk longsword +20/+15 (1d8+11/17–20 plus 1d2 electricity), +2 razor-hook +19 (1d4+6/17–20 plus 1d2 electricity), or slam +17 (1d4+10 plus 1d2 electricity), or melee touch +17 (exquisite suffering plus 1d2 electricity)
Special Attacks cruelty’s bliss, delicious agony, exquisite suffering (DC 18), weapon training (heavy blades +2, light blades +1)
Str 24, Dex 17, Con 17, Int 10, Wis 15, Cha 12
Base Atk +10; CMB +17 (+19 sunder, +19 disarm with razorhook); CMD 30 (32 vs. sunder)
Feats Cleave, Exotic Weapon Proficiency (razor-hook)B, Great Cleave, Greater Weapon Focus (longsword), Improved Critical (longsword)B, Improved Critical (razorhook)B, Improved InitiativeB, Improved Sunder, Iron WillB, Power Attack, Skill Focus (Perception)B, ToughnessB, Two-Weapon FightingB, Weapon Focus (longsword)B, Weapon Focus (razor-hook)B, Weapon Specialization (longsword)B
Skills Climb +15, Intimidate +9, Linguistics +1, Perception +7, Ride +11, Sense Motive +10, Survival +9, Swim +15; Racial Modifiers +2 Perception, +8 Intimidate, +8 Sense Motive
Languages Common, Elven, Daemonic
SQ armor training 2, elf blood, limited immortality
Gear +3 studded leather armor, masterwork longsword, +2 razor-hook
Lower right arm encased in latticework of wires and cables charged with electricity (deals 1d2 points of electricity damage with slam attack or metal weapon). Chest is pierced with rows of small upward curving hooks (grappled foe takes 1d2 points of piercing damage each round). Head has been seared—the ears are burned off, but the organs still there, so he can hear (+5 bonus to fire resistance). Thick copper wires charged with electricity wrapped around head and hooked into shoulders (immune to electricity and 1d2 points of electricity damage per round to anyone that grapples him). Right leg has been fully scarified in intricate designs and patterns.
The sight of Donlaan is so disturbing that any creature with fewer than 10 Hit Dice and Intelligence 3 or higher seeing him must make a successful Will save or be shaken for 1d6 rounds. Creatures with more than 10 HD are immune to this effect. On a successful save, the opponent is immune to the horrifying appearance of Donlaan for one day.
As a melee touch attack, Donlaan allows a creature to share in the sensations of his agony, thus overloading the senses of the opponent. The opponent must make a successful Will save (DC 18) or be stunned for 1 round. Creatures with more than 10 HD are immune to this effect. This is a mind-affecting attack and whether the save is successful or not, the creature is immune to the exquisite suffering attack of Donlaan for one day.
When Donlaan scores a successful critical hit against an opponent (with a weapon attack or a natural attack), he gains a +2 competence bonus to attack rolls, checks, and saves against that opponent for the remainder of the encounter. This bonus can only be gained once per combat against a particular opponent.
By making a successful grapple check against an opponent up to Large size, Donlaan can claw away a small portion of an opponent’s flesh and devour it. This attack deals 1d2 points of Constitution drain to the opponent. Donlaan heals 5 points of damage each time he drains Constitution points (regardless of the number of points drained). A creature without flesh (such as an ooze, skeleton, etc.) is immune to this effect.
When Donlaan is slain his form is taken before the Twelve, who decide whether he is condemned to an eternity of torture and suffering or whether he is reconfigured. A reconfigured creature remembers nothing of his previous existence and for all intents and purposes is an entirely new creature. All existing mutilations are removed and new ones are added (determined randomly or by DM choice).
Section 15: Copyright Notice
Donlaan from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene, Erica Balsley, and Casey Christofferson.