Fire-Infused Advanced Babbler Cleric 9

This large reptilian creature resembles a cross between a lizardfolk and a large predatory dinosaur, with fiery orange scales, dressed in ill-fitting ceremonial robes and draped with all manner of bronze pendants and jewelry.

Fire-Infused Advanced Babbler Cleric 9 CR 12

XP 19,200
Male fire-infused advanced babbler cleric 9
CE Large magical beast (fire)
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +34; Aura chaos, evil


AC 20, touch 14, flat-footed 17 (+2 armor, +2 deflection, +3 Dex, +4 natural, -1 size)
hp 161 (19 HD; 10d10+9d8+66); fire healing
Fort +16, Ref +17, Will +15
Defensive Abilities elemental body; Immune fire; SR 21
Weaknesses vulnerability to cold


Speed 40 ft., 20 ft. on two legs, firewalk 40 ft.
Melee 2 claws +23 (1d6+7/19-20 plus 1d6 fire) and bite +22 (1d6+7 plus 1d6 fire)
Special Attacks breath weapon (30-ft. cone, 9d6 fire damage, Reflex DC 22 half, usable every 1d4 rounds), channel negative energy 4/day (5d6, DC 15), chaos blade 1/day (4 rds.), fire bolt 10/day (1d6+4 fire damage), heat (1d6 fire), sneak attack +2d6, touch of chaos 10/day

Spells Prepared (CL 9th; concentration +15 [+19 casting defensively])

5thquickened divine favor, fire shieldD, spell resistance
4thchaos hammerD (DC 20), cure critical wounds, poison (DC 20), tongues
3rdblindness/deafness (DC 19), cure serious wounds, dispel magic, magic circle against lawD, magic vestment
2ndbear’s endurance, bull’s strength, cure moderate wounds (2), hold person (DC 18), produce flameD, resist energy
1stbless, burning handsD (DC 17), command (DC 17), cure light wounds (2), protection from good, sanctuary (DC 17)
0thcreate water, guidance, mending, stabilize

D domain spell; Domains chaos, fire


Before Combat He casts magic vestment on his cloak and clothes at the start of each day, and before combat casts bear’s endurance, bull’s strength, fire shield, spell resistance, and tongues.

During Combat He casts quickened divine favor and chaos hammer on the first round of combat. If in area C15, he prefers to fight from the idol’s basin and support the battle with spells.

Morale He fights to the death.


Str 24, Dex 17, Con 16, Int 12, Wis 23, Cha 13
Base Atk +16; CMB +24; CMD 39
Feats Brew Potion, Combat Casting, Elemental Channel, Improved Initiative, Improved Critical (claw), Improved Natural Attack (claw), Lightning Reflexes, Quick DrawB, Quicken Spell, Skill Focus (Perception), Weapon Focus (claw)
Skills Acrobatics +27, Perception +34, Stealth +19 (+23 when slithering), Swim +21; Racial Modifiers +4 Acrobatics, +4 Stealth while slithering, +4 Swim;
Languages Babbler, Draconic, Ignan (cannot speak Ignan); tongues
SQ spontaneous casting (inflict spells)
Gear headband of inspired wisdom +4, ring of protection +2, bronze jewelry worth 285 gp

Base Statistics

If he does not have any spells precast his statistics change to:

AC 18, touch 12, flat-footed 15; hp 123; Fort +14; Melee 2 claws +21 (1d6+5/19-20 plus 1d6 fire) and bite +20 (1d6+5 plus 1d6 fire); Str 20, Con 12; CMB +22; CMD 35; Skills Swim +19


Elemental Body (Ex)

He has a 25% chance to ignore the effects of poison, paralysis, sleep, stunning, or additional damage caused by sneak attacks and critical hits.

Fire Healing (Ex)

He heals 1 hit point for each full round it is in contact with fire. When struck by a magical fire effect, he heals a point of damage per 10 points of damage the fire effect would have otherwise dealt.

Firewalk (Su)

He can climb an object on fire as though it had a 40-foot climb speed. He can fly at a speed of 40 feet with perfect maneuverability so long as he’s in contact with fire. He can walk on top of fire as if walking on air with an air walk spell.

Section 15: Copyright Notice

Pathfinder 23: The Impossible Eye. Copyright 2009, Paizo Publishing, LLC; Author: Greg A. Vaughan
Advanced Bestiary. Copyright 2004 Green Ronin Publishing; Author: Matthew Sernett.
Babbler from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Clark Peterson, based on original material by Jeremy Goodwin and Ian McDowell.

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