The Black Monk CR 11
AC 32, touch 24, flat-footed 27 (+2 deflection, +4 Dex, +1 dodge, +2 monk, +8 natural, +5 Wis)
hp 89 (9d8+9 favored class +9 Toughness +27 Cha)
Fort +9, Ref +10, Will +11; +2 vs. enchantment
Defensive Abilities Channel Resistance +4, improved evasion, resistant to blows, slow fall 40 ft., DR 5/-; Immunities undead traits; Resist cold 10
Weaknesses Vulnerable to fire
Speed 5 ft., fly 60 ft. (perfect)
Melee unarmed strike +19/+14(1d10+12 plus mummy rot) OR flurry of blows unarmed strike +20/+20/+15/+10 (1d10+12 plus mummy rot)
Special Attacks Breath of Death (30 ft. cone, damage 1d4 negative levels, save DC 19, useable every 1d4 rounds), Command Undead, Create Spawn, Ki Strike (magic), Stunning Fist (fatigue, sicken, or stun, DC 19, 9/day)
Spell-Like Abilities (CL 9th; concentration +16, ranged touch +10)
At will–animal messenger, calm animals (DC 14), heat metal (DC 15), summon swarm;
2/day–commune with nature, control winds, dominate animal (DC 16), insect plague;
1/day–control weather, creeping doom, earthquake, sunbeam (DC 20).
Str 34, Dex 18, Con -, Int 13, Wis 21, Cha 17
Base Atk +6; CMB +20 (+22 on trip); CMD 41 (43 vs. trip)
Feats Ability Focus (Breath of Death), Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Improved Trip, Power Attack, Toughness, Weapon Focus (unarmed strike)
Skills Acrobatics +16 (+24 on jumps), Fly +21, Knowledge (Arcana) +10, Knowledge (Religion) +13, Perception +17, Stealth +16
SQ Flight, Ki Pool (9 points), Wholeness of Body (8 hp/2 ki points)
Gear belt of giant strength +4, ring of protection +2
Once every 1d4 rounds, The Black Monk can breathe a 30-foot cone of tomb gas, ice, and dust. Each living creature in the area must succeed on a Fortitude save (DC 19) or gain 1d4 negative levels. A creature killed by The Black Monk’s breath of death ability rises as a zombie in 1d4 rounds. A zombie created in this manner is under the command of The Black Monk and remains so until either it or he is destroyed.
This save is Charisma-based.
As a free action, The Black Monk can automatically command all normal undead within 30 feet, except those with more character levels or higher Charisma scores long those of The Black Monk. Undead that fit these parameters never attack The Black Monk unless compelled.
Any creature killed by The Black Monk’s mummy rot ability turns to dust and blows away on the wind. If The Black Monk is not destroyed within 1 week, the dust reforms next to it as a new dread mummy. A dread mummy created in this manner is under the command of The Black Monk and remains so until either it or he is destroyed.
The Black Monk’s flight speed is similar to that granted by the fly spell, but it cannot be dispelled.
This save is Charisma-based.
Mummy rot is both a curse and disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of mummy rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster level check, or the spell is wasted and the healing has no effect. Anyone who dies from mummy rot turns to dust and cannot be raised without a resurrection or greater magic.
A creature killed by a dread mummy’s mummy rot turns to dust and blows away on the first gust of air unless both remove disease and raise dead are cast on the remains within 6 rounds. This save is Charisma-based.
The Black Monk takes only half damage from melee and ranged weapons, natural weapons, and falls. Apply this reduction before applying damage reduction.
Section 15: Copyright Notice
Pathfinder 4: Fortress of the Stone Giants
Pathfinder 4: Fortress of the Stone Giants. Copyright 2007, Paizo Publishing LLC. Author: Wolfgang Baur
Dread Mummy from Advanced Bestiary. Copyright 2004, Green Ronin Publishing, LLC. Author: Matthew Sernett.