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Shaitan Fighter 4

This large humanoid has skin of deepest onyx black, but eyes of an amber so pale they nearly glow.

Shaitan Fighter 4 CR 11

XP 12,800
Male shaitan fighter 4
LE Large outsider (earth, extraplanar)
Init +6; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +14

DEFENSE

AC 25, touch 13, flat-footed 23 (+2 armor, +2 deflection, +2 Dex, +10 natural, -1 size)
hp 127 (13 HD; 13d10+56)
Fort +14, Ref +5, Will +10 (+11 vs. fear)
Immune electricity

OFFENSE

Speed 20 ft., burrow 60 ft., climb 20 ft.
Melee +1 flaming burst falchion +25/+20/+15 (2d6+19/15-20 plus 1d6 fire) or power attack +1 flaming burst falchion +21/+16/+11 (2d6+31/15-20 plus 1d6 fire)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery, metalmorph, stone curse
Spell-Like Abilities (CL 12th; concentration +16 (+20 to cast defensively or in a grapple), save DC 14 + spell level)

At willmeld into stone, plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), soften earth and stone, stone shape, veil (self only)
3/dayquickened glitterdust, stoneskin, rusting grasp, stone tell, wall of stone
1/daytransmute mud to rock, transmute rock to mud

TACTICS

During Combat His first action in combat is to cast stoneskin on himself and glitterdust on his enemies. He’s not afraid of using transmute rock to mud on the spiral of his chamber above or the floor below to catch PCs in a mess, since he can rebuild the chamber later with stone shape. He prefers to fight in melee, saving his ring of the ram to make ranged bull rush attacks against foes standing next to ledges.

Morale He is arrogant and proud and so fights to the death.

STATISTICS

Str 32, Dex 14, Con 18, Int 14, Wis 12, Cha 17
Base Atk +13; CMB +25 (+29 bull rush); CMD 39 (43 vs. bull rush);
Feats Cleave, Great Cleave, Greater Bull Rush, Improved Bull Rush, Improved Critical (falchion), Improved InitiativeB, Iron Will, Power Attack, Quicken Spell-Like Ability (glitterdust), Weapon Focus (falchion), Weapon Specialization (falchion)
Skills Appraise +15, Bluff +13, Craft (gemcutting) +18, Intimidate +19, Knowledge (engineering) +18, Perception +14, Profession (miner) +17, Sense Motive +13
Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
SQ armor training 1, bravery +1, earth mastery, stone glide
Gear bracers of armor +2, +1 flaming burst falchion, ring of protection +2, ring of the ram (22 charges), gold circlet worth 2,000 gp

SPECIAL ABILITIES

Earth Mastery (Ex)

He gains a +1 bonus on attack and damage rolls and a +2 bonus on opposed Strength-based checks if both he and his foe are touching the ground. He takes a –4 penalty on attack and damage rolls against airborne or waterborne opponents.

Metalmorph (Su)

As a standard action, he may touch a single metal object of no more than 10 pounds and transform it into any other metal for 1 day.

Stone Curse (Su)

If he wins a bull rush check by 5 or more and pushes his target into a stone barrier, the target must make a DC 19 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 19 Fortitude save as a full-round action to exit the stone. The save DCs are Strength-based.

Stone Glide (Su)

This functions as the earth elemental’s earth glide ability, except he can move through stone, dirt, crystal, or metal.

Section 15: Copyright Notice

Pathfinder 22: The End of Eternity

Pathfinder 22: The End of Eternity. Copyright 2009, Paizo Publishing, LLC; Author: Jason Nelson