Cat Lord (Human Animal Lord Ranger 10)

This dark-skinned woman’s languid movements are grace personified, her sparkling eyes those of a cat.

Cat Lord CR 11

XP 12,800
Human animal lord ranger 10
NG Medium outsider (native, shapechanger)
Init +7; Senses low-light vision, scent; Perception +17


AC 25, touch 18, flat-footed 18 (+3 armor, +1 deflection, +6 Dex, +1 dodge, +4 natural)
hp 139 (10d10+80)
Fort +13, Ref +14, Will +7
Defensive Abilities evasion; DR 10/silver


Speed 30 ft., climb 20 ft.; leap
Melee bite +15 (1d6+5 plus grab), 2 claws +15 (1d3+5)
Ranged +1 keen composite longbow +18/+13 (1d8+6/x3)
Special Attacks favored enemy (evil outsiders +6, giants +2, undead +2), pounce, rake (2 claws +15, 1d3+5)
Spell-Like Abilities (CL 10th; concentration +12)

At willcharm animal (cats only, DC 13)

Ranger Spells Prepared (CL 7th; concentration +11)

3rdgreater magic fang
2ndcat’s grace, hold animal (DC 16)
1stcharm animal (DC 15), longstrider, pass without trace


Str 20, Dex 24, Con 22, Int 12, Wis 18, Cha 14
Base Atk +10; CMB +17 (+21 grapple); CMD 34
Feats Agile Maneuvers, Deadly Aim, Dodge, Endurance, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, Toughness, Vital Strike
Skills Acrobatics +17 (+22 when jumping), Climb +26, Handle Animal +15, Knowledge (nature) +14, Perception +17, Sense Motive +14, Stealth +20 (+24 in undergrowth), Survival +17; Racial Modifiers +5 Acrobatics when jumping, +4 Stealth in undergrowth
Languages Common, Sylvan; speak with animals (cats only)
SQ change shape (leopard; shapechange), favored terrain (jungle +4, plains +2), hunter’s bond (leopard), swift tracker, track +5, wild empathy +12, woodland stride


Environment warm jungles
Organization solitary
Treasure NPC gear (+1 leather armor, +1 keen composite longbow [+5 Str] with 20 arrows, amulet of natural armor +1, ring of protection +1, other treasure)

When the gods of nature or powerful spirits desire a champion to defend the animal world, they invest a token of their power in a chosen vessel—be it animal or humanoid. Traditionally, only one animal lord for a specific animal species is active on a world at any one time, although sometimes, when an extant animal lord strays from its charge or otherwise fails, the force that created it might create a replacement to send against the fallen animal lord to challenge it in a combat to the death, with the victor claiming the right to rule or a chance at redemption.

An animal lord does not dwell among humanity—the wild is its domain. How an animal lord interacts with a humanoid society largely depends on how that society treats the animals of that lord’s affinity. Societies that honor and respect those animals, even if they use the animals as a food source, earn the animal lord’s (sometimes grudging) respect, but those who abuse or otherwise harm animals of that lord’s species find a powerful and ardent enemy in the lord.

The cat lord above uses a leopard as the base animal—this particular cat lord represents a newly created animal lord. The longer an animal lord exists, the higher its level should be.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
scroll to top