Vengeful Hoar Spirit (Advanced Hoar Spirit Fighter 5)

Vengeful Hoar Spirit CR 11

XP 12,800
Advanced hoar spirit fighter 5
CE Medium undead (cold)
Init +7; Senses darkvision 60 ft., heatsense 60 ft.; Perception +15


AC 27, touch 14, flat-footed 23 (+8 armor, +3 Dex, +1 dodge, +5 natural)
hp 137 each (15 HD; 10d8+5d10+65)
Fort +12, Ref +7, Will +10
Immune cold, undead traits
Defensive Abilities cold
Weaknesses vulnerability to fire


Speed 30 ft.
Melee 2 claws +18 (1d6+7/19–20 plus 1d6 cold plus glaciate)
Special Attacks cold (1d6), glaciate (DC 18)
Spell-Like Abilities (CL 10th; concentration +13)

1/daycone of cold (DC 18)


Str 18, Dex 17, Con —, Int 10, Wis 15, Cha 16
Base Atk +12; CMB +16; CMD 30
Feats Dodge, Great Fortitude, Improved Critical (claws), Improved Initiative, Improved Natural Attack (claws), Mobility, Spring Attack, Step Up, Toughness, Weapon Focus (claws), Weapon Specialization (claws)
Skills Acrobatics +16, Climb +15, Perception +15, Stealth +19
SQ armor training 1, weapon training 1 (natural)
Gear +2 breastplate


Cold (Su)

A hoar spirit’s body generates intense cold, dealing 1d6 points of cold damage with each claw attack. Creatures attacking a hoar spirit with unarmed or natural attacks take 1d6 points of cold damage each time they hit.

Glaciate (Su)

A creature hit by a hoar spirit’s claw must succeed on a DC 18 Fortitude save, or take 1 point of Dexterity damage and be paralyzed by bone numbing cold for 1d4+1 rounds. The save DC is Charisma-based.

Heatsense (Ex)

Hoar spirits can detect heat (such as that generated by living creatures) within 60 feet, including the heat of invisible creatures. Heatsense functions as blindsense in regard to any nonvisible heat sources within its range.

Editor’s Note

The statistics for the vengeful hoar spirit in Witchwar Legacy were created by Paizo by converting the hoar spirit from Tome of Horrors II (pg. 94) by Necromancer Games, not the version available in Tome of Horrors: Complete by Frog God Games. The hoar spirit linked to in the statistics at left however, is the one provided by Frog God Games in Tome of Horrors: Complete, thus, the statistics, abilities, and wording on this page may not precisely match the base hoar spirit. The GM is encouraged to use the stats on this page “as-is” if running this monster but if building new monsters based on the hoar spirit, or if simply using the base hoar spirit is desired, then using the one available via the link should be used instead.

Section 15: Copyright Notice – Pathfinder Module: The Witchwar Legacy

Pathfinder Module: The Witchwar Legacy . © 2010, Paizo Publishing, LLC; Author: Greg A. Vaughan.
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