Swamp Stalker (Changeling Ogrekin Witch 10)

Obese and reeking of the swamp, this ogre-tainted woman nonetheless projects an aura of animal magnetism. Her long hair drags in the mud.

Swamp Stalker
CR 10

XP 9,600
Changeling ogrekin witch 10
NE Medium humanoid (giant)
Init +5; Senses low-light vision; Perception +7


AC 16, touch 12, flat-footed 15 (+1 deflection, +1 Dex, +4 natural)
hp 75 (10d6+40)
Fort +7, Ref +6, Will +12


Speed 30 ft.
Melee 2 claws +7 (1d4+2)
Special Attacks hexes (blight [100 feet], cackle, coven, disguise [10 hours], evil eye [–4, 6 rounds], hag’s eye [10 minutes/day], misfortune [2 rounds])
Witch Spells Prepared (CL 10th; concentration +13)

5thbaleful polymorph (DC 18), dominate person (DC 18)
4thdimension door, phantasmal killer (DC 17), spite
3rdbestow curse (DC 16), pain strike (DC 16), stinking cloud (DC 16), water breathing
2ndalter self, blindness/deafness, fester (DC 15), vomit swarm, web (DC 15)
1stcause fear (DC 14), charm person (DC 14), mage armor, obscuring mist, ray of enfeeblement (DC 14)
0 (at will)bleed (DC 13), detect magic, detect poison, purify food and drink

Patron Water


Str 14, Dex 12, Con 15, Int 17, Wis 16, Cha 10
Base Atk +5; CMB +7; CMD 19
Feats Combat Casting, Deceitful, Extra Hex, Improved Initiative, Toughness
Skills Bluff +14, Craft (alchemy) +8, Disguise +2, Fly +9, Intimidate +13, Knowledge (arcana) +11, Knowledge (history) +7, Knowledge (nature) +7, Perception +7, Spellcraft +12, Use Magic Device +9
Languages Aquan, Common, Giant
SQ deformities (obese, webbed fingers*), green widow, familiar (toad)
Gear cloak of resistance +2, headband of vast intelligence +2, ring of protection +1


Born from the grotesque coupling of green hags and ogres, the lives of swamp stalkers are as dismal as their boggy homes. Favoring their fathers’ strength but still wielding their mothers’ magic, these half-breeds gain what little joy they can by tormenting others, and use their natural inclination for the water to their advantage. By slinking unseen through the marsh and destroying traveling caravans with their spells, they can snatch any survivors away to horrid fates. Sometimes a swamp stalker lets her prey escape, only to watch the swamp wear her quarry down in a morbid game of cat and mouse that can last for days—and sometimes weeks.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Monster Codex © 2015, Paizo Inc.; Authors: John Compton, Paris Crenshaw, Mike Myler, Tork Shaw, and Larry Wilhelm.

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