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Soulbound Doll Summoner 9

Soulbound Doll Summoner 9 CR 10

XP 9,600
Male soulbound doll summoner 9
NE Tiny construct
Init +8; Senses darkvision 60 ft., low-light vision; Perception –1

DEFENSE

AC 25, touch 16, flat-footed 21 (+6 armor, +4 Dex, +1 natural, +2 shield, +2 size)
hp 77 (12 HD; 3d10+9d8+21)
Fort +6, Ref +12, Will +10
DR 2/magic; Immune construct traits
Weaknesses susceptible to mind-affecting effects

OFFENSE

Speed 20 ft.
Melee +1 dagger +11/+6 (1d2/19–20)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 11th; concentration +13)

5/daysummon monster V
3/daylight, mage hand, open/close, prestidigitation
1/daylevitate, inflict serious wounds (DC 15)

Summoner Spells Known (CL 9th; concentration +11)

3rd (3)displacement, magic circle against law, rejuvenate eidolon, wall of ice (DC 15)
2nd (5)bull’s strength, glitterdust (DC 14), haste, see invisibility
1st (6)magic fang, protection from good, reduce person (DC 13), shield, unseen servant
0thdaze, detect magic, light, mending, read magic, resistance

TACTICS

During Combat He leaves physical combat to his eidolon, using his spells to buff and heal it as needed and flinging fireballs from his wand.

Morale If reduced to less than half his total hit points, he apologizes for antagonizing the PCs and offers to write them a new play to accentuate their individual talents.

STATISTICS

Str 9, Dex 18, Con —, Int 13, Wis 8, Cha 15
Base Atk +9; CMB +11; CMD 20
Feats Combat Casting, Extend Spell, Improved Initiative, Iron Will, Lightning Reflexes, Toughness
Skills Bluff +5, Knowledge (arcana) +10, Knowledge (nobility) +14, Spellcraft +10, Stealth +12, Use Magic Device +15
Languages Common, +1 additional
SQ bond senses, life link, maker’s call, shield ally, soul focus, strings, transposition
Combat Gear wand of fireball (CL 10th, 13 charges); Other Gear +2 chain shirt, +1 dagger, 348 gp

SPECIAL ABILITIES

Soul Focus (Su)

The soul bound to the doll lives within a focus integrated into the doll or its apparel, typically one of the doll’s eyes or a gem embedded into its neck or chest. As long as this soul focus remains intact, it can be used to animate another doll, using the same cost as creating a new construct. Once bound into the soul focus, the soul continues to learn, and so if later it is put into a new doll body, the soul retains its personality and memories from its previous body or bodies. A soul focus has hardness 8, 12 hit points, and a break DC of 20.

Strings (Ex)

He and his eidolon spent millennia bound together by puppet strings. They cannot move more than 5 feet away from one another, but may occupy the same square without penalty. Consequently, he benefits from his shield ally class ability at all times (already figured into his stats)..

Susceptible to Mind-Affecting Effects (Ex)

The weakened conviction of a soulbound doll’s soul makes it susceptible to mind-affecting effects, despite the fact that it is a construct.

Eidolon CR —

Male eidolon
NE Medium outsider (extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 25, touch 13, flat-footed 22 (+2 Dex, +1 dodge, +12 natural)
hp 73 (7d10+35)
Fort +9, Ref +4, Will +5; +4 vs. enchantment spells and effects
Defensive Abilities evasion; Resist electricity 10

OFFENSE

Speed 30 ft.
Melee 2 slam +12 (2d6+6)
Space 5 ft.; Reach 10 ft.

STATISTICS

Str 19, Dex 15, Con 18, Int 7, Wis 10, Cha 11
Base Atk +7; CMB +11; CMD 24
Feats Dodge, Multiattack, Toughness, Weapon Focus (slam), Weapon Specialization (slam)
Skills Acrobatics +15, Craft (carpentry) +5, Perform (oratory) +8, Sense Motive +8, Sleight of Hand +10, Stealth +12
Languages Common, +1 additional
SQ link, share spells, devotion, evolutions (ability increase [2], improved damage (slams), improved natural armor [2], limbs [arms], limbs [legs], magic attacks, reach, resistance, skilled, slam [2]), multiattack

Section 15: Copyright Notice – Pathfinder Module: The Harrowing

Pathfinder Module: The Harrowing. © 2011, Paizo Publishing, LLC; Author: Crystal Frasier.