Human Dread Skeleton Fighter 10 CR 10
AC 24, touch 12, flat-footed 22 (+10 armor, +2 Dex, +2 natural)
hp 95 (10d10+40)
Fort +10, Ref +7, Will +3; +3 vs fear
Defensive Abilities armor training 2, bravery +3, channel resistance +2; DR 10/bludgeoning; Immune cold, undead traits
During Combat Lashton can command the skeletons under his service, directing them to set up flanking opportunities or simply to harry and distract intruders as needed. He can control his mount as a free action and need only make Ride checks when performing special combat moves or using his Mounted Combat feat.
Morale Sergeant Lashton fights until destroyed.
Str 21, Dex 14, Con –, Int 4, Wis 10, Cha 16
Base Atk +10; CMB +15; CMD 27
Feats Greater Weapon Focus (lance), Improved CriticalB (lance), Improved InitiativeB, Lightning Reflexes, Mounted CombatB, Power Attack, Ride-by AttackB, Skill Focus (ride), Spirited Charge, Toughness, Trample, Weapon FocusB (lance), Weapon SpecializationB (lance)
Skills Intimidate +16, Perception +10, Ride +18
SQ weapon training (heavy blades +1, spears +2)
Gear belt of giant strength +2, +1 full plate, +2 lance, masterwork longsword
Any animal within 30 feet of a dread skeleton becomes panicked and remains so until the distance between it and the dread skeleton is at least 30 feet. An animal can attempt a DC 12 Will save to resist panic for one round. The save DC is Charisma-based.
Section 15: Copyright Notice
Pathfinder 11: Skeletons of Scarwall