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Cerebric Fungus Oracle 9


Cerebric Fungus Oracle 9 CR 10

XP 9,600
Cerebric fungus oracle 9
N Medium plant
Init +5; Senses darkvision 60 ft., low-light vision; Perception +23
Aura unsettling appearance (60 ft., DC 17)

DEFENSE

AC 26, touch 15, flat-footed 25 (+6 armor, +3 deflection, +1 Dex, +1 insight, +5 natural)
hp 119 (13d8+61); fast healing 2
Fort +12, Ref +5, Will +14; +4 vs. disease
Defensive Abilities otherworldly mind; Immune disease, plant traits, sickened; Resist cold 5
Weaknesses vulnerable to light, sonic

OFFENSE

Speed 30 ft.
Melee bite +12 (1d6+3), 2 tendrils +10 (1d4+1 plus pull)
Space 5 ft.; Reach 5 ft. (15 ft. with tendrils)
Special Attacks pull (tendril, 5 ft.), star-shriek
Spell-Like Abilities (CL 4th; concentration +9)

Constantdetect thoughts (DC 17)
At willtouch of madness (DC 17)
3/daycalm emotions (DC 17), touch of idiocy (DC 17)

Oracle Spells Known (CL 9th; concentration +14)

4th (5/day)black tentacles, divine power, inflict critical wounds (DC 19), spiritual ally
3rd (7/day)blindness/deafness (DC 18), inflict serious wounds (DC 18), invisibility purge, searing light, tongues
2nd (7/day)bull’s strength, dust of twilight (DC 17), hold person (DC 17), inflict moderate wounds (DC 17), resist energy, silence (DC 17)
1st (8/day)command (DC 16), divine favor, entropic shield, inflict light wounds (DC 16), obscuring mist, sanctuary (DC 16), shield of faith
0 (at will)bleed (DC 15), detect magic, guidance, light, read magic, resistance, stabilize, virtue
Mystery Dark Tapestry

TACTICS

Before Combat Ogg’gggol activates its cloak of darkness and casts bull’s strength, entropic shield, and shield of faith before combat.

During Combat If attacked, Ogg’gggol looses its star-shriek before casting spiritual ally and black tentacles. It continues attacking with its spells and oracle revelations as long as it can. If forced into melee combat, Ogg’gggol casts divine favor and attacks with its tendrils, pulling opponents closer to bite or hit with touch attacks.

Morale Ogg’gggol has never experienced death, so it fights until killed to savor the new experience.

STATISTICS

Str 16, Dex 12, Con 16, Int 18, Wis 24, Cha 20
Base Atk +9; CMB +12; CMD 26 (32 vs. trip)
Feats Combat Casting, Eschew Materials, Extra Revelation, Great Fortitude, Improved Initiative, Multiattack, Toughness
Skills Diplomacy +17, Knowledge (arcana) +20, Knowledge (planes) +20, Knowledge (religion) +14, Perception +23, Sense Motive +23, Spellcraft +20, Stealth +19
Languages telepathy 100 ft.
SQ oracle’s curse (wasting), revelations (brain drain [9d4, DC 19, 2/day], cloak of darkness [+6/+4, 9 hours/day], interstellar void [9d6 DC 19, 1/day], read the tapestry)
Gear dusty rose prism ioun stone, ring of sustenance

SPECIAL ABILITIES

Otherworldly Mind (Ex)

Any creature attempting to contact a cerebric fungus’s mind or read its thoughts with a divination spell or similar ability must make a DC 19 Will save or be overwhelmed by the alien thoughts in the creature’s head. Those who fail take 1d6 points of nonlethal damage and are confused for 1d6 rounds, and their spell immediately ends. The save is Charisma-based and includes a +2 racial bonus.

Star-Shriek (Ex)

When distressed, a cerebric fungus can unleash a shrill scream of madness and despair that echoes the cold, dark void between the stars. All creatures (except other cerebric fungi) within 30 feet must make a DC 15 Will save or be nauseated for 1d4 rounds. This ability can be used once per day as a full-round action. This is a sonic, mind-affecting effect. The save DC is Constitution-based.

Touch of Madness (Sp)

A cerebric fungus may daze one living creature by making a successful touch attack. If the target creature does not make a successful DC 17 Will save, its mind is clouded and it takes no action for 1 round per caster level. The dazed subject is not stunned (so attackers get no special advantage against it). This is a mind-affecting enchantment, equivalent to a 2nd-level spell.

Unsettling Appearance (Su)

A cerebric fungus constantly scans the minds of those nearby, projecting around itself a confusing collage of images gleaned from their thoughts. Creatures within 60 feet that can see the fungus must succeed on a DC 17 Will save or take a –2 penalty on attack rolls while looking at the fungus. This is a mind-affecting phantasm. The save is Charisma-based.

Comments

Section 15: Copyright Notice

Pathfinder Adventure Path #46: Wake of the Watcher

Pathfinder Adventure Path #46: Wake of the Watcher. © 2011, Paizo Publishing, LLC; Author: Greg A. Vaughan.