Lamia Matriarch Rogue 2 CR 10
AC 29, touch 16, flat-footed 22 (+4 armor, +7 Dex, +9 natural, -1 size)
hp 145 (12d8+2d8+82)
Fort +10, Ref +19, Will +12
Defensive Abilities evasion, undetectable alignment; Immune mind-affecting Spells; SR 18
Speed 40 ft, climb 40 ft, swim 40 ft.
Melee +1 keen rapier +18/+13/+8 (1d8+5/15-20 plus 1 Wis drain) and masterwork dagger +18/+13/+8 (1d6+2 plus 1 Wis drain) OR touch +19 (2d4 Wis drain)
Space 10 ft.; Reach 5 ft. (10 ft. with Lunge feat)
Special Attacks Sneak Attack +1d6
Spell-Like Abilities (CL 10th; concentration +16)
3/day–deep slumber (DC 20), dream, major image (DC 20), mirror image, suggestion (DC 20)
At will–charm monster (DC 21), ventriloquism (DC 18)
Sorcerer Spells Known (CL 6th; +18 touch; concentration +12)
3rd (3/day)–lightning bolt (DC 19)
2rd (5/day, 1 used)–hideous laughter (DC 18), undetectable alignment
1st (6/day, 1 used)–cure light wounds, divine favor, mage armor, shield
0 (at will)-–dancing lights, daze (DC 16), detect magic, ghost sound (DC 16), mage hand, mending, prestidigitation
She casts mage armor and undetectable alignment every morning. Additionally, as combat begins, she will activate the false life spell in her Medallion as a free action. These spells are reflected in her statistics.
Str 18, Dex 24, Con 21, Int 20, Wis 16, Cha 23
Base Atk +13; CMB +18; CMD 35
Feats Combat Expertise, Greater Two Weapon Fighting, Improved Feint, Improved Two Weapon Fighting, Two-Weapon Fighting, Weapon Finesse
Skills Acrobatics +28, Bluff +27, Climb + 26, Craft (Tattoo) + 22, Knowledge (Arcana) + 22, Knowledge (Local) + 22, Sense Motive + 20, Spellcraft + 22, Swim + 26, Use Magical Device + 27; Racial Modifiers +4 to Acrobatics, Bluff, and Use Magical Device; +8 to Climb and Swim
Languages Abyssal, Common, Draconic, Giant, +1 additional
SQ Alternate Form, Rogue Talent (Combat Trick:Lunge), Trapfinding +1, Skills, Spells, Undersized Weapons, Wisdom Drain
Combat Gear Wand of Scorching Ray (22 charges); Other Gear +1 Keen Rapier, Masterwork Dagger, Medallion (+1 resistance bonus to all saves, False Life (CL 5) as free action 1/day)
A lamia matriarch has a single humanoid form that she can assume as a standard action—most lamia matriarchs have human, elven, or half-elven alternate forms. Their appearance in this form is identical from the waist up to their serpentine form, yet in humanoid form the lamia matriarch is Medium sized (–8 Strength, +2 Dex, –4 Constitution), cannot use her Wisdom drain attack, has a base speed of 30 feet, and loses her climb and swim speeds.
Lamia matriarchs can always choose to take 10 on a Swim check, even if distracted or endangered, and can always choose to take 10 on Climb checks even if rushed or threatened.
A lamia matriarch casts spells as a 6th-level sorcerer and can cast spells from the cleric list, as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a lamia matriarch.
Although the lamia matriarch is large, her upper torso is the same size as that of a Medium humanoid. As a result, she wields weapons as if they were one size category smaller than her actual size (Medium for most lamia matriarchs).
A lamia matriarch drains 2d4 points of Wisdom each time she hits with her melee touch attack. If she strikes a foe with a melee weapon, in addition to the weapon’s normal damage, she drains 1 point of Wisdom instead. Unlike with other kinds of ability drain attacks, a lamia matriarch does not heal damage when she uses her Wisdom drain.
Section 15: Copyright Notice
Section 15 Copyright Notice
Pathfinder 3: The Hook Mountain Massacre. Copyright 2007, Paizo Publishing LLC. Author: Nicholas Logue